Has anyone noticed as of last patch that the people spawn in floating/standing up ish. So they usually fall and die when they spawn in?
Spawns Database
Spawns database plugin for external plugins
Total Downloads: 11,169 - First Release: Nov 14, 2014 - Last Update: Jul 18, 2017
- 4.95833/5, 24 likes
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I see the following. People who sleep at the moment, be visible from afar as merely standing still. And some sleeping when approaching them rise, and then fall back to earth.
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Where is the Spawns location data kept? If i want to move a jail It seems to transport me back to its old location, I want to manually get rid of the spawn data. For some reason when i remove the spawn
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not sure if to post it here or in EventManager plugin, but I am constantly getting this message in console
Code:(13:17:46) | [Oxide] 13:17 [Warning] Calling hook OnSelectSpawnFile resulted in a conflict between the following plugins: TeamDeathmatch, GunGame
Like I said not sure if its EventManager problem or Spawns plugin
will post in both threads
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Code:
(20:16:03) | [Oxide] 20:16 [Error] Failed to call hook 'GetSpawnsCount' on plugin 'Spawns v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) (20:16:03) | [Oxide] 20:16 [Debug] at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.loadSpawnfile (System.String filename) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.GetSpawnsCount (System.String filename) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Spawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Is it possible to make sure people does not spawn on the same spot? I have this gladiatorgame(last man standing) where they spawn in cages. sometimes they spawn in the same cage wich fucks up the game.
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i build spawn points truely but my players always spawns outside the arena, why?
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for people having trouble with spawns point just change eject true to eject false in zone flags and enjoy
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fix please!!!!!
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Say you have a zone in Zones Manager, can you add random spawn points only in that zone, if so how?
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- /spawns_new => start making a new spawns file
- /spawns_add => add a spawn point
- /spawns_remove NUMBER => remove a spawn point
- /spawns_save FILENAME => save the spawns in a file and close
- /spawns_open FILENAME => Open an existing spawns file
- /spawns_close => close your current spawns without saving
- /spawns_help => get in-game help informations -
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@Reneb ,
Is it possible to make a little fix for create a spawn folder in data ?
Then all created spawnfile will be add to this folder and reading from this folder
Thanks for reading ! -
how and where I have to write it if I want to let all players spawn at one point . When they die for example
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Hi !
Your plugin don't work since the last update: 07/07
Can you repair it please?
Thank you so much, sorry for my bad English -
This would be much better.