Spawns Database

Spawns database plugin for external plugins

Total Downloads: 11,169 - First Release: Nov 14, 2014 - Last Update: Jul 18, 2017

4.95833/5, 24 likes
  1. Has anyone noticed as of last patch that the people spawn in floating/standing up ish. So they usually fall and die when they spawn in?
     
  2. I see the following. People who sleep at the moment, be visible from afar as merely standing still. And some sleeping when approaching them rise, and then fall back to earth.
     
  3. Where is the Spawns location data kept? If i want to move a jail It seems to transport me back to its old location, I want to manually get rid of the spawn data. For some reason when i remove the spawn
     
  4. not sure if to post it here or in EventManager plugin, but I am constantly getting this message in console
    Code:
    (13:17:46) | [Oxide] 13:17 [Warning] Calling hook OnSelectSpawnFile resulted in a conflict between the following plugins: TeamDeathmatch, GunGame
    my TDM and GG is in different zones, different arenas, lol almost across the whole map, just it doesnt sound or look good :D Like I said not sure if its EventManager problem or Spawns plugin :) will post in both threads ;)
     
  5. Code:
    (20:16:03) | [Oxide] 20:16 [Error] Failed to call hook 'GetSpawnsCount' on plugin 'Spawns v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    (20:16:03) | [Oxide] 20:16 [Debug]   at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Spawns.loadSpawnfile (System.String filename) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Spawns.GetSpawnsCount (System.String filename) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Spawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
     
  6. Is it possible to make sure people does not spawn on the same spot? I have this gladiatorgame(last man standing) where they spawn in cages. sometimes they spawn in the same cage wich fucks up the game.
     
  7. i build spawn points truely but my players always spawns outside the arena, why?
     
  8. Yeah i have the same issue.
     
  9. for people having trouble with spawns point just change eject true to eject false in zone flags and enjoy
     
  10. NVM thanks
     
    Last edited by a moderator: Jun 5, 2016
  11. There is no config file
     
  12. fix please!!!!!
     
  13. Say you have a zone in Zones Manager, can you add random spawn points only in that zone, if so how?
     
  14. Hi bro! can i remove all spawnfile per one command?
     
  15. Commands:
    - /spawns_new => start making a new spawns file
    - /spawns_add => add a spawn point
    - /spawns_remove NUMBER => remove a spawn point
    - /spawns_save FILENAME => save the spawns in a file and close
    - /spawns_open FILENAME => Open an existing spawns file
    - /spawns_close => close your current spawns without saving
    - /spawns_help => get in-game help informations
     
  16. okey, no exists this comman(
     
  17. @Reneb ,
    Is it possible to make a little fix for create a spawn folder in data ?

    Then all created spawnfile will be add to this folder and reading from this folder

    Thanks for reading !
     
  18. how and where I have to write it if I want to let all players spawn at one point . When they die for example
     
  19. Hi !
    Your plugin don't work since the last update: 07/07

    Can you repair it please?
    Thank you so much, sorry for my bad English
     
  20. Word!
    This would be much better.