As above, I can set pawn points but when i go to save the spawnfile nothing happens at all... i am relying on this to set up a jail for people... much more fun than banning them... i can pick them off with my rifle lol!
any ETA on a fix for the aving issue?
Spawns Database
Spawns database plugin for external plugins
Total Downloads: 11,168 - First Release: Nov 14, 2014 - Last Update: Jul 18, 2017
- 4.95833/5, 24 likes
-
Wulf Community Admin
-
/spawns list
Please -
Hello,
How do I remove spawns existing files instead of spawn number point ? -
Hi, when I start my Oxide server I get the following from
Spawns v2.0.35 by Reneb / k1lly0u on startup
Failed to call hook 'OnPluginLoaded' on plugin 'CustomSpawnPoints v1.1.1' (NullR
eferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.CustomSpawnPoints.LoadSpawnpoints () [0x00000] in <filename u
nknown>:0
at Oxide.Plugins.CustomSpawnPoints.OnPluginLoaded (Oxide.Core.Plugins.Plugin p
lugin) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CustomSpawnPoints.DirectCallHook (System.String name, System.
Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth
od, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] arg
s) [0x00000] in <filename unknown>:0
I've updated my server and copied the latest Oxide but hasn't fixed the error.
Please help. -
Did you manage to resolve this with ClanForge? we are having the same issue.
I've requested today that they update their version to the latest -
-
-
Hey, im having afew problems getting a 'random spawn'. It doesent seem to get all the spawns in the file, just the first ones added. Thanks.
-
-
-
Failed to call hook 'cmdSpawns' on plugin 'Spawns v2.0.35' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Spawns.cmdSpawns (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Spawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
I see there was a fix for this in July 2017 when this first appeared, is there something I can do on my end to make this work? Sorry for possible dumb question.Last edited by a moderator: Apr 3, 2018 -
-
Is there a way to change players default spawns using this plugin? I have tried using Stefan Red method but must be way to old.
-
Follow the post you quotes. You make the spawn points with this plugin. Then use custom.spawn points plugin to set the new player spawns to the spawn file created in this plugin
-
-
-
But still not workingLast edited by a moderator: Jun 7, 2018 -
can someone help me set it up so only one there is only one spawn point for new players. i cant seem to get it to work. i just get a random spawn location every time