Spawner [Replaced]
Discussion in 'Plugin Support' started by Bombardir, Dec 7, 2014.
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The animals that i spawn they won't move!!!! but the animals that the server spawn move.
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just let them sit around. some times they start moving after 10 mins
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Entity with this name cant be spawned when trying:
autospawn/resource/mushrooms/clutter_mushroom_redtop1
[DOUBLEPOST=1423224410,1423137115][/DOUBLEPOST]How do you remove what you spawn? -
Doesnt work, doesnt remove the trees, already tried that option.
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/remove admin
Does
As it is à raw remove, this can remove anything from the game, éven probably remove à player ^^ -
Wulf Community Admin
Temporary build compatible with Oxide builds 266+.
Edit: official update now available.Last edited: Feb 7, 2015 -
Bombardir updated Spawner with a new update entry:
fix for new oxide
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So was working fine and now comes up and says No Permission.
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Code:
[Oxide] 1:20 PM [Error] spawner: AmbiguousMatchException while calling OnServerInitialized: Ambiguous matching in method resolution at System.Reflection.Binder.FindMostDerivedMatch (System.Reflection.MethodBase[] match) [0x00000] in <filename unknown>:0 0b/s in, 0b/s out at System.MonoType.GetMethodImpl (System.String name, BindingFlags bindingAttr, System.Reflection.Binder binder, CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00000] in <filename unknown>:0 at System.Type.GetMethod (System.String name) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Last edited by a moderator: Feb 9, 2015 -
Bombardir updated Spawner with a new update entry:
fix for Rust update
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What exatly do i have to type to spawn a bear and will it just spawn or do i have to shoot?
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Bombardir updated Spawner with a new update entry:
fixed problem with trees
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Awesome plugin !
I have a question : Can we spawn bushes? Like on the photo, and if we can what is it name in your list?
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is it possible to spawn barrels or loot crates this way. i see airdrops work
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does the list auto update when a new item has been added to the game or do i need to delete the list and do it over?
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oh and on rust legacy there was a similar plugin to this. it had an option to where you could have stuff auto spawn back, like if you spawn a wolf and it gets killed it would auto spawn back after awhile like the rest of the animals that a naturally already there. you could also do it with loot boxes, after being looted, it would respond a random box after so long....
are you able to do that with this or is it possible to add that to this?