Sorry MeatCircus, I am a bit confused, may I have some more help ?
There's a part in which I am confused
From which file do I remove "basic" or "predator" words ?
I managed to use the command as /espawn autospawn/animals/bear , but I have no clue if it works or it appears somewhere haha
When I try to use /espawn boar , it says the entity name can't be created
It would be good to get them spawning somewhere but, I am fine now with just being able to spawn some where my character is.
Thank you again for the help, it is always appreciated.
Spawner [Replaced]
Discussion in 'Plugin Support' started by Bombardir, Dec 7, 2014.
-
check new spawn list on plugin's pageLast edited by a moderator: Jan 10, 2015 -
Bombardir updated Spawner with a new update entry:
new spawnlist + new spawn list generating method
-
Thank you Bombardir .
Is there any way for spawn them in server from the list?
So far is good idea to go around shooting and respawning lol , but it results a bit tedious with an incredible map .
It's being funnier than I expected haha ;P -
-
There is no hurry Bombardir
The users of my server are loving the spawning thing
Thank you for the plugin it's being quite useful. -
I followed all I was told to do. This is what I get
Code:[Oxide] 10:11 AM [Error] warp-system: [string "warp-system.lua"]:596: bad argument #1 to 'pairs' (table expected, got nil) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 10:12 AM [Error] warp-system: [string "warp-system.lua"]:596: bad argument #1 to 'pairs' (table expected, got nil) at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
-
-
Posted the wrong code lol... What a fool! What would be the proper way to spawn in a bear?
-
-
Don't know if it's anything to do with the mod but when I spawn animals since Friday's patch(s) they don't do anything but stand there. I actually had a little fun making bear stairs, lol
http://steamcommunity.com/sharedfiles/filedetails/?id=377898663 -
I did some gardening! Now, does anyone know how to spawn a hammock?!?!
[DOUBLEPOST=1421717771][/DOUBLEPOST]
https://imgur.com/a/o6mgA#LNIhSwWLast edited by a moderator: Jan 20, 2015 -
Bombardir updated Spawner with a new update entry:
fix for new rust version
-
say if i spawn a tree and i break it down will it regrow? or respawn after a certain time or is it gone forever?
-
-
got it! it would be cool if you could try to add a cooldown to the entities so like after 300 seconds they respawn
-
Hi. im geting this when i o say type /espawn autospawn/animals/bear true
[Oxide] 12:25 PM [Error] spawner: LuaScriptException while calling C_Spawn: [string "spawner.lua"]:96: attempt to call field 'CreateEntity' (a nil value)
at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
when i type /espawn false it gives me a Spawner mode disabled massage.
so what seems to be the problem? -
when i spawn a player/player and someone shoots them they get a packet error and disconnected.
-
[DOUBLEPOST=1422875957][/DOUBLEPOST] -
yeah.looks like my version is 0.6.0. i rent a server from multiplay.com and looks like they dont have the latest version in yet. just have to wait i guess.^)