Hi all, I found a bug
If player kill and not respawn and is restarted using the sr.restart command
Then after that the player can no longer go into the game, he has an endless connection to the server, until he is teleported to somewhere admin
SmoothRestarter
Moved
Total Downloads: 5,594 - First Release: Apr 11, 2016 - Last Update: Dec 30, 2017
- 5/5, 22 likes
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[DOUBLEPOST=1526132231][/DOUBLEPOST]You turn on the plugin then you need to die and do not press the "Respawn" button, you write sr.restart through the console. 1 You wait for restart, you throw it out and then you can not go any connect -
Wulf Community Admin
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Wulf Community Admin
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The thing is that after the plug-in is unloaded, the players no longer write to me about this issue -
And exactly that, and nothing else, is SmoothRestarter calling
Players are almighty...they always do know the exact issue ^^ Trust them, plz not the coders!! -
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Hey all,
seem to be having an issue and not sure what's up. The auto restart timer isn't doin anything..as in not restarting at the times specified. Manual restart command sr.restart 5 works just fine. And when I type "sr.simulatepatch" it says:
"[SmoothRestart] Changed current Devblog and OxideBuild numbers to simulate successful checks" and does nothing... below is my config!
Code:{ "Checks": { "autoRebootCountDown": 3, "checkIntervalMinutes": 5, "currentDevblog": 0, "currentOxideBuild": 0, "enableAutoChecks": true, "enableAutoReboot": true, "notifyOnlineAdmins": true }, "Settings": { "ShowMinutes": [ 60, 45, 30, 15, 10, 5, 4, 3, 2, 1 ], "ShowSeconds": [ 50, 40, 30, 20, 10, 5, 4, 3, 2, 1 ] }, "SimpleUI": { "SimpleUI_Enable": true, "SimpleUI_FontSize": 30, "SimpleUI_HideTimer": 10, "SimpleUI_Left": 0.1, "SimpleUI_MaxHeight": 0.05, "SimpleUI_MaxWidth": 0.8, "SimpleUI_Top": 0.1 }, "Timers": { "RebootTimes": { "11:30:00": "30", "24:30:00": "30" }, "useTimers": true } }
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same problem, timers not working for me either
my cfg file:
Code:{ "Checks": { "autoRebootCountDown": 3, "checkIntervalMinutes": 5, "currentDevblog": 0, "currentOxideBuild": 0, "enableAutoChecks": true, "enableAutoReboot": false, "notifyOnlineAdmins": true }, "Settings": { "ShowMinutes": [ 60, 45, 30, 15, 10, 5, 4, 3, 2, 1 ], "ShowSeconds": [ 50, 40, 30, 20, 10, 5, 4, 3, 2, 1 ] }, "SimpleUI": { "SimpleUI_Enable": false, "SimpleUI_FontSize": 30, "SimpleUI_HideTimer": 10, "SimpleUI_Left": 0.1, "SimpleUI_MaxHeight": 0.05, "SimpleUI_MaxWidth": 0.8, "SimpleUI_Top": 0.1 }, "Timers": { "RebootTimes": { "05:00": "120", "13:00": "120", "21:00": "120" }, "useTimers": true } }
Code:(16:16:17) | [SmoothRestart] Changed current Devblog and OxideBuild numbers to simulate successful checks
Last edited by a moderator: Jun 6, 2018 -
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Would be nice if this could have a multi day function, been looking at performance of a server we've had up for 44 hours and its steady, be cool to have it on a 3 day timer.
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I'd love to have it auto detect update releases and automatically restart the server.
It seems the plugin Update Notice has a way of web-requesting if there's updates or not. Maybe something to look into? -
Wanted to set this up to restart my server every 24 hours, but looks like it needs fixing?
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This way, the initial trigger for the update-check does'nt work anymore.
[DOUBLEPOST=1532297478][/DOUBLEPOST]
[DOUBLEPOST=1532297499][/DOUBLEPOST] -
PLUGIN: https://oxidemod.org/plugins/update-notice.2837/
DEV: https://oxidemod.org/members/psystec.230891/
This is a newer plugin, so I'm assuming it works. -
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I never said to use HIS/HER API for UpdateInfo, I was just pointing out that it is possible. That there are indeed version numbers for the updates somewhere accessible to the public, just not where you originally expected.
His/her API has discovered the following information...
Code:{"ServerVersion":2963146,"ClientVersion":2963120,"StagingVersion":2964512}