sauerkraut for experimental is further along because it has been released for a bit longer. They also have a few more active core developers, as their patcher has been released/open source from the beginning. Now that Oxide has released Oxide 2 along with the patcher publicly -- I suspect things here will move quickly. Oxide has always had a strong plugin base, once the plugin developers become more familiar with Oxide 2 things will pick up.
TL;DR -- Give Oxide 2 more time.
Setting up a Rust server with Windows
Discussion in 'Guides and Tips' started by Wulf, Oct 9, 2014.
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a haha got fucked!! we call methods differently now!
global.ConsoleSystem.Broadcast("chat.add \"SERVER CONSOLE\" \"test has joined this world\"") -
well all the best to everyone who is sorting this for us, ive used oxide from the start and wont change now.
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Wulf Community Admin
Don't forget to check out the growing selection of plugins! http://oxidemod.org/resources/
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official? no mods are official.
veggemite is a fork of magma for rust legacy, sauerkraut is a separate project for experimental - soon to be unrelated to veggemite -
Wulf Community Admin
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Thanks for branching out Oxide 2 with the first plugins
, keep the good work up !
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Hi, was there a new Rust Update which broke Oxide 2.0 ? Server doesn't work anymore after installing Oxide 2.0 on a fresh downloaded Server.
*Edit:
Issue found, had c# 2008 not 2012. -
Please do support JS. It is a beautiful language =) Sorry for my English
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hi my host added oxide today when i installed it seemed very fast compared to other oxide,
my server is not in the modded section and it says install plugins to Release\server\plugins
there is no plugins folder only my server identity, sorry for been a pain -
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ok m8 thought it was me lol
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Having some trouble with Step 4 in the instructions, saying I need to point it at your server directory.
I am going to Build events in MVS 2013 and clicking Edit Post-Build
A pop-up comes up and I'm entering
"C:\steamcmd\steamapps\common\rust_dedicated\Release\RustDedicated.exe" $(TargetPath)
Does this syntax seam correct?
Upon the Compile Step, it seams to be opening the Rust_Dedicated.exe 3 different times, once i assume for each time i put in that target path.
Upon Completeing the steps fully the exe does not seam to run. i just have a Rust_Dedicated.exe in my Task Manager.
Is there some bit of code or like a "-" modifier i don't know, or is target path wrong?
Thanks in advanced.Last edited by a moderator: Oct 17, 2014 -
hey looking to find out where to place my plugins after I have set it up. I'm running a successful server, and after looking through steamcmd/steamapps/common/rust_dedicated/release
i noticed that the only plugin folder is in release/rustdedicated_data
however I was under the impression that there should be one in
release/server,
is it a capital P "Plugins, or lowercase plugins" with or without the s. thanks again. -
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copy $(TargetPath) "C:\steamcmd\steamapps\common\RustDedicated_Data\Managed"
naturally replacing the path with your location of the experimental server
Cheers -
Wulf Community Admin
https://github.com/OxideMod/Oxide/c...ea5f#diff-311eba493fba83272af3dfe1d2dffb5bL66 -
Ok, I ran into a very strange issue with Oxide 2.0 on Server 2012 R2.
[Oxide] 10:16 PM [Error] Failed to load plugin whitelist (Exception: Plugin is missing name)
Same plugin loads fine on my local setup (on Windows 7).
Code:[Oxide] 10:18 PM [Debug] at Oxide.Lua.Plugins.LuaPlugin.Load () [0x00000] in <filename unknown>:0 at Oxide.Lua.Plugins.LuaPluginLoader.Load (System.String directory, System.String name) [0x00000] in <filename unknown>:0 at Oxide.Core.OxideMod.LoadAllPlugins () [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 18, 2014 -
Wulf Community Admin
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How embarrassing.. Opps.. Thanks..