Hi Sue,
you need to create a kit first. here is what I did to make a starter kit.
1. logged in as Admin (auth level 2 player)
2. put items in my pack, tool belt, and on myself (attire)
3. type /kit add starter
4. type /kit items description "Starter Kit, max of 2, one every hour"
5. type /kit cooldown 3600
6. type /kit max 2
I am sure you could type all of this on one line, but I broke it out for simplicity.
also looks like default auth is 0 so you don't have to set for players.
[DOUBLEPOST=1443885537][/DOUBLEPOST]FYI, since kits changed so much, I first REMOVED the old Kit mod than deleted the kit files in /config and /data.
Rust-Kits
Moved
Total Downloads: 70,153 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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I'm having issues with kits.
I have 3 NPC kits and one kit for all people. But when I type /kit -- it doesn't seem to appear on the list. Only when I type "/kit list" it's at the bottom. But not even being as admin I can redeem the daily one. Even if I set items and authlevel 2 ...
http://i.imgur.com/C0a9jTa.png -
Guys - are you saying with the latest plugin update we have to re-make all the kits? I'm like Excyis - I have several
Thanks!,
-SUE, RustieShack -
Im having a problem getting he kits loading. I type /kit and it does nothing, but when i type like /kit daily or one of the kits that i have put up it works. Any ideas?
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i have deleted all Kits data files and config file upon loading in this new Kits system change and i still can get the list of kits to show. it wont even redeem lets say a starter kit.
Commands used to create:
/kit add starter
/kit description "Starter Kit!" cooldown 360 items
Any ideas are greatly appreciated or if anyone knows of any plugins that directly effect this new version let me know please
Code:[Oxide] 7:47 AM [Error] Failed to call hook 'cmdChatKit' on plugin 'Kits v3.0.6' (InvalidCastException: Cannot cast from source type to destination type.) [Oxide] 7:47 AM [Debug] at Oxide.Plugins.Kits.GetData (.BasePlayer player, System.String kitname, System.String dataname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 7:47 AM [Info] [Logger] NIGHTMARE ran chat command: /kit
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also /kit will not show anything until you create a new kit - see my post on the previous page. -
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Now that i have the new mod, it wont even make the kits
[DOUBLEPOST=1443900057][/DOUBLEPOST]i type/kit add "starter'' "something something something" -cooldown120902131902309213 and it does nothing -
Code:[Oxide] 12:33 PM [Info] [Logger] The Scrapper=� ran chat command: /kit description "Starter Kit!" cooldown 360 [Oxide] 12:33 PM [Info] [Logger] The Scrapper=� ran chat command: /kit items [Oxide] 12:33 PM [Info] Message1 [Oxide] 12:33 PM [Error] Failed to call hook 'cmdChatKit' on plugin 'Kits v3.0.6' (InvalidCastException: Cannot cast from source type to destination type.) [Oxide] 12:33 PM [Debug] at Oxide.Plugins.Kits.GetData (.BasePlayer player, System.String kitname, System.String dataname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 12:33 PM [Info] [Logger] The Scrapper=� ran chat command: /kit
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I still cant get my kits working after re downloading it
[DOUBLEPOST=1443905268][/DOUBLEPOST]I still cant get my kits working after re downloading it -
Whiskey that's not how You make plugins anymore. Please read the overview And previous posts.
As for people that get errors, DELETE the kit data files before launching the server, emptying them Will always result in an error. -
I still cant get crap to work for me .-.
[DOUBLEPOST=1443988297][/DOUBLEPOST]I deleted everything related to Kits from every file in my FTP i could find, i reinstalled it, and when i try and make the kit it wont take the items from my inventory. -
is there a way to update the items of an existing kit? like /kit update <whatever existing kit name> ?
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Kits and NPCs seem to be working great (other then the floating part for the NPC), question:
1. please help me understand autokits - I am not sure how to create one
2. are they kits a player gets on start (first time) or every time? -
Auto kits are all the time
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Hi I stopped my server, deleted config and data files. started server, when I add a kit I get the following inside my data:
Code:{ "Kits": { "sniper": { "name": "Sniper", "description": null, "max": null, "cooldown": null, "authlevel": "2", "hide": null, "npconly": null, "permission": null, "image": null, "items": [] } } }
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/kit edit "KITNAME" => edit a kit
but you still then have to type more commands to actually update the kit with what is on you again.. i'm was looking for something quicker to just update an existing kit with whatever is on me in a single command... quick and simple.. ./kit edit ..etc im fine with for editing other things like description etc -
How to change the time from seconds to minutes to display????