Rust-Kits

Moved

Total Downloads: 70,153 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Hi Sue,

    you need to create a kit first. here is what I did to make a starter kit.
    1. logged in as Admin (auth level 2 player)
    2. put items in my pack, tool belt, and on myself (attire)
    3. type /kit add starter
    4. type /kit items description "Starter Kit, max of 2, one every hour"
    5. type /kit cooldown 3600
    6. type /kit max 2

    I am sure you could type all of this on one line, but I broke it out for simplicity.
    also looks like default auth is 0 so you don't have to set for players.
    [DOUBLEPOST=1443885537][/DOUBLEPOST]FYI, since kits changed so much, I first REMOVED the old Kit mod than deleted the kit files in /config and /data.
     
  2. I'm having issues with kits.

    I have 3 NPC kits and one kit for all people. But when I type /kit -- it doesn't seem to appear on the list. Only when I type "/kit list" it's at the bottom. But not even being as admin I can redeem the daily one. Even if I set items and authlevel 2 ...

    http://i.imgur.com/C0a9jTa.png
     
  3. Guys - are you saying with the latest plugin update we have to re-make all the kits? I'm like Excyis - I have several :(

    Thanks!,
    -SUE, RustieShack
     
  4. Im having a problem getting he kits loading. I type /kit and it does nothing, but when i type like /kit daily or one of the kits that i have put up it works. Any ideas?
     
  5. i have deleted all Kits data files and config file upon loading in this new Kits system change and i still can get the list of kits to show. it wont even redeem lets say a starter kit.
    Commands used to create:
    /kit add starter
    /kit description "Starter Kit!" cooldown 360 items

    Any ideas are greatly appreciated or if anyone knows of any plugins that directly effect this new version let me know please :D

    Code:
    [Oxide] 7:47 AM [Error] Failed to call hook 'cmdChatKit' on plugin 'Kits v3.0.6' (InvalidCastException: Cannot cast from source type to destination type.)
    [Oxide] 7:47 AM [Debug]   at Oxide.Plugins.Kits.GetData (.BasePlayer player, System.String kitname, System.String dataname) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 7:47 AM [Info] [Logger] NIGHTMARE ran chat command: /kit
    Thanks in Advance!
     
  6. Assuming you have the LASTEST kit and OXIDE installed right? if you have old kits you have to basically delete and start over. non of my old kits worked.

    also /kit will not show anything until you create a new kit - see my post on the previous page.
     
  7. I have got the same problem :(
     
  8. Now that i have the new mod, it wont even make the kits
    [DOUBLEPOST=1443900057][/DOUBLEPOST]i type/kit add "starter'' "something something something" -cooldown120902131902309213 and it does nothing
     
  9. I have deleted all my old files that include the old kits, i have remade the kits but still the only kit that seems to work is the Autokit. no error when i do /kit with just the autokit but as soon as i added a starter kit it gave me the above error here is my log.
    Code:
    [Oxide] 12:33 PM [Info] [Logger] The Scrapper=� ran chat command: /kit description "Starter Kit!" cooldown 360
    [Oxide] 12:33 PM [Info] [Logger] The Scrapper=� ran chat command: /kit items
    [Oxide] 12:33 PM [Info] Message1
    [Oxide] 12:33 PM [Error] Failed to call hook 'cmdChatKit' on plugin 'Kits v3.0.6' (InvalidCastException: Cannot cast from source type to destination type.)
    [Oxide] 12:33 PM [Debug]   at Oxide.Plugins.Kits.GetData (.BasePlayer player, System.String kitname, System.String dataname) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.CanSeeKit (.BasePlayer player, System.String kitname, Boolean fromNPC, System.String& reason) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 12:33 PM [Info] [Logger] The Scrapper=� ran chat command: /kit
    Kinda a repeat post i understand but it seems like i needed to explain myself more seeing as ALOT of people are forgetting to remove the old files.
     
  10. I still cant get my kits working after re downloading it
    [DOUBLEPOST=1443905268][/DOUBLEPOST]I still cant get my kits working after re downloading it
     
  11. Whiskey that's not how You make plugins anymore. Please read the overview And previous posts.
    As for people that get errors, DELETE the kit data files before launching the server, emptying them Will always result in an error.
     
  12. I still cant get crap to work for me .-.
    [DOUBLEPOST=1443988297][/DOUBLEPOST]I deleted everything related to Kits from every file in my FTP i could find, i reinstalled it, and when i try and make the kit it wont take the items from my inventory.
     
  13. is there a way to update the items of an existing kit? like /kit update <whatever existing kit name> ?
     
  14. /kit edit "KITNAME" => edit a kit
     
  15. Kits and NPCs seem to be working great (other then the floating part for the NPC), question:

    1. please help me understand autokits - I am not sure how to create one
    2. are they kits a player gets on start (first time) or every time?
     
  16. Auto kits are all the time
     
  17. Can auto kits be used with permissions? I want to setup a VIP group
     
  18. Hi I stopped my server, deleted config and data files. started server, when I add a kit I get the following inside my data:
    Code:
    {
      "Kits": {
        "sniper": {
          "name": "Sniper",
          "description": null,
          "max": null,
          "cooldown": null,
          "authlevel": "2",
          "hide": null,
          "npconly": null,
          "permission": null,
          "image": null,
          "items": []
        }
      }
    }
    Nothing inside items []. I did same as before last patch (put stuffs on me, add new kit). How isnt it adding items in the data?
     
  19. /kit edit "KITNAME" => edit a kit

    but you still then have to type more commands to actually update the kit with what is on you again.. i'm was looking for something quicker to just update an existing kit with whatever is on me in a single command... quick and simple.. ./kit edit ..etc im fine with for editing other things like description etc
     
  20. How to change the time from seconds to minutes to display????