Rust-Kits
Moved
Total Downloads: 70,152 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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Having issues with kits here. Getting the following in console after reloading the plugin
Code:[Oxide] 5:43 PM [Error] Kits plugin failed to compile! [Oxide] 5:43 PM [Error] Kits.cs(885,134): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
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awesome. did as you told and it works. thanks alot
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Can you make a command to resetdata for any player. I need this to test new kits with cooldowns.
I/E: /kit resetdata "Reneb"
That command would reset all your cooldowns. -
I see from all the posts there are some issues so ill add mine.
The items in my inventory wont get added to the kit.
And the only setting that shows up in the "max" setting.
So I did
/kit add Starter
then
/kit items max 5 cooldown 43200
But that doenst work....or it didnt.
I deleted the json file and plugin, then uploaded the new one.
Maybe im doing something wrong or?
Thanks! -
scroll back a few pages until you see my old post all info you need is there
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I did still doesnt work....even when I set the kit authlevel to 0
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I notice kit json files in config and data folder - are both used? please explain what file I need to edit to re-create my kits in the new format.
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Support on a version
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Would it be possible to make the Kits GUI have any limited use kits that have been used up (Left 0) no longer show on the GUI?
Also: Would it be possible to have certain kits with permission levels (Example, our Donator Kits) show on the GUI List, but a certain color (red) unless they have access to it?
Example:
On the GUI, The Kit shows up, but is Red, When clicked, It can have a text warning state: "You do not have access to this kit! To Purchase this kit, Visit (Our website/Store)!" -
The update deleted my kits
please help -
You remake kits from in game like before
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Have you guys been able to get the Kits to work at all? No Such luck for me....
Here a test kit I created:
Nothing gets saved!Code:"testkit": { "name": "testkit", "description": null, "max": null, "cooldown": null, "authlevel": null, "hide": null, "npconly": null, "permission": null, "image": null, "items": [] },
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Here is mine, upload to data folder
Attached Files:
Last edited by a moderator: Oct 2, 2015 -
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how i can translate plugin messages ?
earlier used "Messages" section in Kits.json -
Thanks Resistance!
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Happy to help and it works just make sure you upload it to data folder
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Have the error too
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Yeah, just waiting on a response from the wonderful Reneb to see what needs to be done to fix this
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i type /kit starter:
Oxide version: 2.0.1420, Rust Protocol: 1323Code:[Oxide] 4:22 PM [Error] Failed to call hook 'cmdChatKit' on plugin 'Kits v3.0.6' (InvalidCastException: Cannot cast from source type to destination type.) [Oxide] 4:22 PM [Debug] at Oxide.Plugins.Kits.GetData (.BasePlayer player, System.String kitname, System.String dataname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.CanRedeemKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKit (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 4:22 PM [Info] [Logger] 9999 ran chat command: /kit starter
