Rust-Kits

Moved

Total Downloads: 70,151 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. No you did /kit resetkits and /kit resetdata I did not say to do that
     
  2. I did ur said

    no i did ur said,

    I tried later that
     
  3. Do you have skype
     
  4. yeah i have fatihse1
     
  5. Hello everyone,
    Is there anyway to make a kit car for example and if someone redeems it, the kit will spawn a sedan in front/near of the player. You can also say to me something to add in the code like

    "cmd": [
    "spawn sedan "spawn sedan \"€player.x €player.y €player.z\""
    ]

    Thx in advance guys, I really appreciate your help. Sorry for my bad english as well.
     
  6. how can i use


    ??

    i dont wanna kit panel
    help me plz
     
  7. Read the overview and watch the videos then you will know how to do it
     
  8. I have the same problem, no matter in which combination as soon as the kit is redeemed are the Blueprints plank ... is there a solution in work or someone has an idea?
     
  9. Had this error when I reloaded Kits (My auto-respawn kit wasn't working)
    (16:15:56) | Error while compiling: Kits.cs(407,27): error CS0117: `ConVar.Server' does not contain a definition for `Log'
    and none of the other /kit commands aren't working or even registering as commands since this last update
     
  10. I'm seeing the same error I commented out line 407 and it compiles fine
     
    Last edited by a moderator: Nov 2, 2017
  11. You are using a old version update everything
     
  12. hey everyone how do i set it up so only pepole who buy the kits get it cause i had the autlvl on 0 and then everyone used them but when i set them to diffrent numbers i cant use them
     

    Attached Files:

  13. See my post on page 300 and auth level 1 for mod admin is 2 it does not go above 2 and if you have a permission set you do not put in a auth level upload the file then delete the kits_data.json then o.reload Kits and add the correct permissions to the correct groups and use notepad++ to open the file to see the permissions that are now correct
     

    Attached Files:

  14. Putting permission is the best way to go with that.Messing it up with auth levels will cause you issues that you definitely would not want to have.
     
  15. Is it possible to reset kit data through RCON?
     
  16. No clue, chat command works flawlessly tho.
     
  17. Chat commands are useless if you're trying to perform the data wipe remotely...
     
  18. Kits can only be reset in the game with the commands on the overview but you can delete the kits_data file if you unload the plugin first
     
  19. Ok, thats what I wasnt doing. I was deleting the data file then reloading the plugin without deleting it first. Thanks, Ill try this.
     
  20. I am not really sure about you, but I successfully reset all kits with chat command + reloaded their limits/countdowns after a second wipe due to bugged procedural map.

    But yeah, you can remove plugin's data by wiping the data file.Best way to proceed with this is to first unload the plugin, then remove the file, and then load the plugin back again.It will simply wipe the data.This is what I regularly do on wipes with Teleportation for example.