i just made a kit and i have items on me
It added the Kit to the menu but when i select it - gives me nothing
So at moment Kits does not work.
EDIT
Any kits that have already been added still work
Just cant add new ones
Rust-Kits
Moved
Total Downloads: 70,151 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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/kit add NAME (add items in inventory)
/kit items
then you saved the invetory
[DOUBLEPOST=1508602778][/DOUBLEPOST]Is there a way to turn off the ui so i only see the avavible kits in the chat? -
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So i made a clothes it that consists of 1x: pant, hoodie, metal-chest plate and mask, and a pair of gloves ONLY (all skinned, in the attire bar). I create a kit and add items to the kit, redeem it, and i get the full set of clothes and get a skinned ak in my hotbar? (copied the clothes from a preexisting kit, just chucked everyone thing except the clothes)
Also, with our vip+ kit that has a full set of clothes, armor, med syringes and lrg medkit, salvaged tools and other accessories - some people are complaining that they aren't getting their ak upon redeeming the kit, even though I am able to redeem the kit and receive every single item.
I can confirm that I'm running the latest version of rust dedicated and oxide as of writing this message. I'm confused as to what is causing this issue, please help lol -
Failed to call hook 'GiveKit' on plugin 'Kits v3.2.9' (NullReferenceException: )
(15:09:04) | at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at BaseEntity.get_currentTemperature () [0x00000] in <filename unknown>:0
at PlayerInventory.ServerUpdate (Single delta) [0x00000] in <filename unknown>:0
at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0
at ItemContainer.Insert (.Item item) [0x00000] in <filename unknown>:0
at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0
at Item.MoveToContainer (.ItemContainer newcontainer, Int32 iTargetPos, Boolean allowStack) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.GiveItem (.PlayerInventory inv, .Item item, .ItemContainer container) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.GiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
(15:09:04) | Failed to call hook 'OnEventKitGiven' on plugin 'TeamDeathmatch v0.3.52' (NullReferenceException: )
(15:09:04) | at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
at UnityEngine.Component.GetComponent[TDMPlayer] () [0x00000] in <filename unknown>:0
at Oxide.Plugins.TeamDeathmatch.GiveTeamShirts (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TeamDeathmatch.OnEventKitGiven (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
help help -
Code:
"Custom AutoKits": { "0": "SpawnVIP", "1": "SpawnAllegiance", "2": "SpawnVeteran", "3": "SpawnLegitimate", "4": "SpawnDefault" },
Code:"spawnvip": { "name": "SpawnVIP", "description": null, "max": 0, "cooldown": 0.0, "authlevel": 0, "hide": true, "npconly": false, "permission": "kits.spawnvip", "image": null, "building": null, "items": [ {
Is this because I'm an admin and technically have rights to all kits? -
and enabling authlevel 2 to all autokit will be good, because they will still get it but they cannot manually redeem it like /kit spawnvip -
How do i make an autospawn kit so when they die and respawn they have a few items on them
I tried this but when i died i was naked except for rock and Torch.
Code:/kit add autospawn /kit authlevel 2 hide true items
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Thanks Resistance,i wasnt far off
Code:/kit add "autokit" /kit items description "This is the autokit" authlevel 2 /kit hide true
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@Reneb Is there a way to customize the background to each kit?
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I just want a simple kit starter for players to use every hour on my server: 2k stone, 2k wood, 1 hatchet, 5 bandages, 5 chicken, 1 bow, 10 arrows
Can anyone create this for me?
Not having much luck with the .json and being in server creating the kit sorrybeen years since I done this stuff
Last edited by a moderator: Oct 27, 2017 -
Error while compiling: Kits.cs(407,27): error CS0117: `ConVar.Server' does not contain a definition for `Log'
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Anyone getting this for kits?
Code:18:35 [Error] Error while compiling: Kits.cs(407,27): error CS0117: `ConVar.Server' does not contain a definition for `Log'
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Wulf Community Admin
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The post on page 300 is excellant for doing kits in this plugin