Rust:IO Clans

Allows your players to form and manage clans with Rust:IO

Total Downloads: 43,658 - First Release: Mar 17, 2015 - Last Update: May 1, 2017

4.91489/5, 47 likes
  1. Wasnt that automated before? Adding someone to the same clan resulted in players could not friendly fire
     
  2. there is a way of Forbide the use of a Clan names?
    some ppl is making the clan ADMIN and clan MOD and confuse other ppl.
     
  3. Yep, it would, but not with public available versions.
     
  4. Can you help me then ?
     
  5. Wulf

    Wulf Community Admin

    He has a modified paid version he sells. ;)
     
  6. DELETE - NO MATTERS I figured out that
     
  7. ...psstt ;)
     
  8. You must open a Store here, will be $$$ for u
     
  9. Wulf

    Wulf Community Admin

    He links it in his signature, but he's not supposed to be selling via another author's thread. ;)
     
  10. If I have luck with my srvs i will ask for Plugin to you and fuji ;) GL with that

    By the way
    I have a solution puting this in DATA/rustio_clan.json
    Code:
      "MOD": {
      "description": "forbidden use",
      "invited": [],
      "members": [],
      "moderators": [],
      "owner": "213131321313",
      "tag": "MOD"
      },
       "ADMIN": {
      "description": "forbidden use",
      "invited": [],
      "members": [],
      "moderators": [],
      "owner": "131313133133",
      "tag": "ADMIN"
      },
     
  11. Good one....But, your idea has a BIG disadvantage;

    It would also allow aDMIN, AdMIN, AdMiN, etc :p
     
  12. It says last update April. Now, does not it working with new Oxide? It gaves an error like:
    (19:31:06) | [Oxide] 19:29 [Debug] at Oxide.Plugins.Clans.OnUserDisconnected (IPlayer player) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  13. Hi there! Would you be able to add clan alliances like the universal plugin?

    Clans | Oxide

    This would be great for multiple clans to communicate at once and could add a lot of fun to the game. Thanks!
     
  14. Yeah, i like an ally-option two :)
     
  15. Currently having an issue, if I restart my server, all current clan tags are removed, however clans data stays. Is there any way in which I can resolve this?
     
    Last edited by a moderator: Nov 1, 2016
  16. i got a problem, when you kick a member from a clan, you still have it on a friend list, making problems with /remove and other things.

    its possible to fix this ?
     
  17. Thats not an issue in this case, its made by-design of the current code. And yes, you should be easy able to fix it.
     
  18. @Kinesis For the amount of things in it, its worth a lot more then $33
     
  19. Im not a programming expert, how should i do this ?
     
  20. did add the function to delete friends on cases of "kick" and "leave".
     

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