Rust:IO Clans

Allows your players to form and manage clans with Rust:IO

Total Downloads: 43,658 - First Release: Mar 17, 2015 - Last Update: May 1, 2017

4.91489/5, 47 likes
  1. I think in lang file. If not it's the cs file but i should you don't touch it if you don't know how it work.

    And if you change, you must change each update of this plug
     
  2. You would need to edit it all by hand.

    Or you choose the easy comfortable way ;)
     
    Last edited by a moderator: Oct 9, 2016
  3. I see each messaages before command for ally but the commands /clan ally request TAG don't work, i think it's for the universal plugin. I think a plugin for Rust is better than a mod for other game. You think you can add this function please ?
     
  4. Would it be possible to add a config option so that a player can only have a clan if they invite someone else? This would avoid 1 man clans which a player could use to exploit the minimum members online for Anti Offline Raid to turn off.
     
  5. help with this
    when you create a clan and limits members (ex: to a 7 on my server), is not problem (limit) because if you create another clan with same name but CaSe SeNsItIvE, all clans that you create that way is count like a 1 big clan.

    Example of what happends on my server: original clan RANGER, also exists RANgER, RANGEr and Ranger so its like a big clan of 28 persons. Any idea?
    [DOUBLEPOST=1475678165][/DOUBLEPOST]
    I wish I could afford it, that's what I make in a month. My growing rust community will have to wait. great job, I follow your other contributions.
     
  6. Such a check would be better and faster placed in the AOR plugin itself, as it also checks for clan-players being online it would be easy there to check the clan member count with max 1 or 2 lines of code.
     
  7. [Oxide] 11:35 [Warning] Clans: oxide/config/Clans.json seems to contain an invalid 'messages' structure. Please delete the config file once and reload the plugin.
    [DOUBLEPOST=1475832972][/DOUBLEPOST]I removed the config, data and plugin files, reuploaded the plugin and the same message appears..
     
  8. you can do it please?
     
  9. Is it possible that people joining a Clan don't get automatically added to the friends list, thus can still kill eachother (FriendlyFire...)?
    I saw this
     
  10. is their a way i can see all members of my clan not just the ones online
     
  11. Screenshot_14.png
     
    Last edited by a moderator: Oct 9, 2016
  12. Why is $33 dollars for this plugin do you not think its a bit much
     
  13. Development time, the enhanced player features, extended admininistravie functions, complete reworked codebase and extended support...
     
  14. well i sort of need this but looks like i cant have it i dont have $33 for this but thank you for the info
     
  15. Haha this is getting out of hand... :/
     
  16. Wulf

    Wulf Community Admin

    Please do not advertise in another developer's thread for a plugin version/alt/modification you're trying to sell. If @dcode is no longer interested in developing the plugin, then I'd suggest discussing it with him, but either way the plugins listed here are free plugins.
     
  17. People don't get added to the Friends list anymore, even if the setting is on in the config...
     
  18. Sorry guys, haven't been keeping up here for a while.
    These should be distinct clans, with their own member lists. Or is there a bug making it actually behave as one?

    Of course, configure `addClanMatesAsFriends = false`.

    This feature requires Rust:IO and it should be working as is. Do you have any additional information?
     
  19. Well, since the last update people are not added as friends. Even if it's on


    "addClanMatesAsFriends": true,
    "limit": {
    "members": -1,
    "moderators": -1
    },
     
  20. that's right. you have to use /friendadd command to work