@dcode
Requesting functionality to customize clan tag via colorization.
when you're invited to a clan, in rust:io you have to accept using the command: /clan join "tag"
and that tag will be "<color=#834675>tag</color>"
unless there is a work around

Rust:IO Clans
Allows your players to form and manage clans with Rust:IO
Total Downloads: 43,639 - First Release: Mar 17, 2015 - Last Update: May 1, 2017
- 4.91489/5, 47 likes
-
Add clan lvl
-
-
Code:[9/22/2015 8:09:22 PM] [Oxide] 8:09 PM [Debug] at Oxide.Plugins.Clans.OnPlayerInit (.BasePlayer player) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
-
-
/clan chat needs to output to console.
-
dcode updated Rust:IO Clans with a new update entry:
1.5.5
-
When I leave a clan still remain in the list of the clan.
-
Code:default: sb.Append(_("Available commands:")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan</color> - Displays relevant information about your current clan")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/c Message...</color> - Sends a message to all online clan members")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan create \"TAG\" \"Description\"</color> - Creates a new clan you own")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan join \"TAG\"</color> - Joins a clan you have been invited to")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan leave</color> - Leaves your current clan")).Append("\n"); sb.Append(_("<color=#74c6ff>Moderator</color> commands:")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan invite \"Player name\"</color> - Invites a player to your clan")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan kick \"Player name\"</color> - Kicks a member from your clan")).Append("\n"); sb.Append(_("<color=#a1ff46>Owner</color> commands:")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan promote \"Name\"</color> - Promotes a member to moderator")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan demote \"Name\"</color> - Demotes a moderator to member")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan disband forever</color> - Disbands your clan (no undo)")).Append("\n"); if (player.net.connection.authLevel >= 2) { sb.Append(_("<color=#cd422b>Server owner</color> commands:")).Append("\n"); sb.Append(" ").Append(_("<color=#ffd479>/clan delete \"TAG\"</color> - Deletes a clan (no undo)")).Append("\n"); } break;
Code:default: player.SendConsoleCommand("chat.add", "", "Available commands:"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan</color> - Displays relevant information about your current clan"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/c Message...</color> - Sends a message to all online clan members"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan create \"TAG\" \"Description\"</color> - Creates a new clan you own"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan join \"TAG\"</color> - Joins a clan you have been invited to"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan leave</color> - Leaves your current clan"); player.SendConsoleCommand("chat.add", "", "<color=#74c6ff>Moderator</color> commands:"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan invite \"Player name\"</color> - Invites a player to your clan"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan kick \"Player name\"</color> - Kicks a member from your clan"); player.SendConsoleCommand("chat.add", "", "<color=#a1ff46>Owner</color> commands:"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan promote \"Name\"</color> - Promotes a member to moderator"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan demote \"Name\"</color> - Demotes a moderator to member"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan disband forever</color> - Disbands your clan (no undo)"); if (player.net.connection.authLevel >= 2) { player.SendConsoleCommand("chat.add", "", "<color=#cd422b>Server owner</color> commands:"); player.SendConsoleCommand("chat.add", "", "<color=#ffd479>/clan delete \"TAG\"</color> - Deletes a clan (no undo)"); } break;
Never found how to work with "sb.Append" :'( -
help
Code:[Oxide] 6:43 PM [Warning] CallHook 'OnPlayerInit' on plugin 'RustIO v2.6.0' took: 653ms [Oxide] 6:43 PM [Error] Failed to call hook 'OnPlayerInit' on plugin 'Clans v1.5.5' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 6:43 PM [Debug] at Oxide.Plugins.Clans.OnPlayerInit (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
-
i love this plugin but would it be possible to add a feature that will allow the clan owner or officers to make ally with other clans? once a clan ally another then you can see them on the live map and ff is off (if you have the plugin for it ofcause)
-
Please, make a clan tag is a separate variable in the player's name. It would be useful if the tag is not attributed to the main nickname. For example on the same principle as the plug-in "Better chat" This would increase the compatibility with other plug-ins that need interaction with the player's nickname. Thank you
-
-
Hi there,
I edited the json to have a limit of 4 members in a clan, yet right in front of me, a group invited 5 people and made the clan work. This was 2 days after the json was edited. The plugin had thus reloaded twice already and says it's working fine. Any ideas?
Thanks. -
I would be very greatfull, if someone makes this plugin without displaying clan tag above a player's head
I have some incompatiable with other plugin, that uses players nicknames ;( -
good job guys
-
Feature request: something to block offensive/rude clan names from being created.
-
Limit of clan members doesn't work
limit = 6
Clan members: 11
Version:
-
Sorry if this has been asked before but, are Rust:IO friends the same as Friends API friends? i.e. for compatibility with Teleportations checks on where you can set homes? Thanks!
-
Wulf Community Admin