They wouldn't get in then if there are no slots at all available on the server.
Reserved
Moved
Total Downloads: 1,971 - First Release: Oct 23, 2014 - Last Update: Dec 22, 2015
- 5/5, 7 likes
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Wulf Community Admin
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Will Reserved also do the same? If I have 200 slots total but manually configure server.maxplayers to 150 as an example. Let's say I have 130 regular slots, 20 reserved slots, and 25 people with reserved.slot granted, will 155 players then be able to connect? -
Wulf Community Admin
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According to my testing, it appears that players with the 'reserved.slot' permission will still occupy a normal public slot before a reserved slot, theoretically leaving all reserved slots empty, even though players with slot reservations are actually connected.
Are there any plans to fix this or is there perhaps something I may not be aware of? It seems players with the 'reserved.slot' permission are not technically prioritizing "reserved slots" when both types are still available upon connecting. This can get sticky if all of your players with reservations connect before the max public slots are full.
I was hoping to use BypassQueue in conjuction with Reserved but it also appears that Reserved disables the queue entirely and simply blocks people out without the opportunity to wait in queue if the server is full. So there is no queue to "bypass". Am I observing this correctly? I've tried installing BypassQueue in addition to Reserved but they don't seem to work side by side. -
Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
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Server is full. Should be information "Only reserved slots" and i should join, i have permission reserved.slot. One warning, not error:
Code:Console: Reserved.cs(40,14): warning CS0114: `Oxide.Plugins.Reserved.LoadDefaultMessages()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultMessages()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword /home/k10053_s6363/server_6363/Oxide.Core.dll (Location of the symbol related to previous warning)
Last edited by a moderator: Oct 25, 2017 -
Wulf Community Admin
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[DOUBLEPOST=1508954862][/DOUBLEPOST]I think that's is the problem: "On the server 48 players, showing 'Server is full'. Something is bad, maybe some can explain me what is wrong?" -
When i loaded the plugin to my server i left the default slot size at 5. This kept my Server at a pop of 145 and prevented a queue from starting. people would just get a "reserved slots only message when trying to join. Is it possible to have reserved slots and a queue?
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Wulf Community Admin
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Hello,
I've got problem with "Reserved", i think that broke after last update. All people can join (without reserved.slot permission too..) so i said to someone, which repaired it me and then problem with Active session - dont know why, could u help me by information what changed or something, because no Reserved plugin on this forum and umod? -
Wulf Community Admin
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Only it in logs:
Code:Incoming connection from EndPoint IP:63782 was rejected due to too many players(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Incoming connection from EndPoint IP:23704 was rejected due to too many players(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Incoming connection from EndPoint IP:21040 was rejected due to too many players
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Wulf Community Admin
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Wulf Community Admin