Reserved

Moved

Total Downloads: 1,971 - First Release: Oct 23, 2014 - Last Update: Dec 22, 2015

5/5, 7 likes
  1. Wulf

    Wulf Community Admin

    They wouldn't get in then if there are no slots at all available on the server.
     
  2. I've noticed that the bypassqueue plugin will actually allow more players to connect than my server.maxplayers has been set to, as long as my host allows for a higher capacity. I have a 10 slot test server, set maxplayers to 2, filled it and gave bypassqueue.allow to a 3rd person. All 3 players remained connected. One was myself as an admin so I'm not sure if that had an impact or not.

    Will Reserved also do the same? If I have 200 slots total but manually configure server.maxplayers to 150 as an example. Let's say I have 130 regular slots, 20 reserved slots, and 25 people with reserved.slot granted, will 155 players then be able to connect?
     
  3. Wulf

    Wulf Community Admin

    No, Reserved respects the amount of slots.
     

  4. According to my testing, it appears that players with the 'reserved.slot' permission will still occupy a normal public slot before a reserved slot, theoretically leaving all reserved slots empty, even though players with slot reservations are actually connected.

    Are there any plans to fix this or is there perhaps something I may not be aware of? It seems players with the 'reserved.slot' permission are not technically prioritizing "reserved slots" when both types are still available upon connecting. This can get sticky if all of your players with reservations connect before the max public slots are full.

    I was hoping to use BypassQueue in conjuction with Reserved but it also appears that Reserved disables the queue entirely and simply blocks people out without the opportunity to wait in queue if the server is full. So there is no queue to "bypass". Am I observing this correctly? I've tried installing BypassQueue in addition to Reserved but they don't seem to work side by side.
     
  5. Wulf

    Wulf Community Admin

    No, the plugin just sets aside slots for players to use if they have permission. Normal slots are used before reserved slots.
     
  6. Can you confirm that this plugin will in fact disable any sort of "queue" altogether? If the server is full and players don't have a reservation, it appears they cannot even stand in line. They simply get blocked and would have to recheck manually?
     
  7. Wulf

    Wulf Community Admin

    No, this plugin just allocated X amount of slots for those with permission if the server is otherwise full.
     
  8. If the only remaining slots available are reserved, is there a queue or can players simply not connect at all?
     
  9. Wulf

    Wulf Community Admin

    They wouldn't be able to connect.
     
  10. [​IMG]
    Server is full. Should be information "Only reserved slots" and i should join, i have permission reserved.slot. One warning, not error:
    Code:
    Console: Reserved.cs(40,14): warning CS0114: `Oxide.Plugins.Reserved.LoadDefaultMessages()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultMessages()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
    /home/k10053_s6363/server_6363/Oxide.Core.dll (Location of the symbol related to previous warning)
    
    On the server 48 players, showing 'Server is full'. Something is bad, maybe some can explain me what is wrong?
     
    Last edited by a moderator: Oct 25, 2017
  11. Wulf

    Wulf Community Admin

    How many reserved slots do you have set?
     
  12. "ReservedSlots": 5
    [DOUBLEPOST=1508954862][/DOUBLEPOST]I think that's is the problem: "On the server 48 players, showing 'Server is full'. Something is bad, maybe some can explain me what is wrong?"
     
  13. When i loaded the plugin to my server i left the default slot size at 5. This kept my Server at a pop of 145 and prevented a queue from starting. people would just get a "reserved slots only message when trying to join. Is it possible to have reserved slots and a queue?
     
  14. Wulf

    Wulf Community Admin

    Not with the current plugin. I need to rewrite it sometime though.
     
  15. Hello,
    I've got problem with "Reserved", i think that broke after last update. All people can join (without reserved.slot permission too..) so i said to someone, which repaired it me and then problem with Active session - dont know why, could u help me by information what changed or something, because no Reserved plugin on this forum and umod?
     
  16. Wulf

    Wulf Community Admin

    The hooks haven't changed. Not sure what you're referring to by "active session" though, but can't really help with little to no details.
     
  17. Im sure this plugin not working. After wipe 2-3 hours no one was kicked by "Only reserved slots"
    Only it in logs:

    Code:
    Incoming connection from EndPoint IP:63782 was rejected due to too many players(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Incoming connection from EndPoint IP:23704 was rejected due to too many players(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Incoming connection from EndPoint IP:21040 was rejected due to too many players
    
     
  18. Wulf

    Wulf Community Admin

    That message is coming from and handled by Hurtworld, not this plugin or Oxide.
     
  19. Yep, like i said - only it in logs. Nothing from reserved, should be much logs from Reserved, wipe was 2 hours ago and server is full 80/80, sometimes should display it. Actually players without "reserved.slot" can join when 79/80, so plugin is broken.
     
  20. Wulf

    Wulf Community Admin

    Feel free to try the new version I just put it and let me know if you still have the issue.