Is there the possibility to see which players are in the reserved list?
Reserved
Moved
Total Downloads: 1,971 - First Release: Oct 23, 2014 - Last Update: Dec 22, 2015
- 5/5, 7 likes
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Wulf Community Admin
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After the update began appearing this error and stopped working.
Code:[Oxide] 12:52 PM [Error] Failed to call hook 'CanClientLogin' on plugin 'reserved v0.1.6' File: reserved.lua Line: 23 attempt to index field 'server' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf Community Admin
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Hope this isn't a silly question:
If I use the following command will that enable all users in that group to be in the reserved list.
oxide.usergroup add reserved.bypass Reserved
EDIT: I have it all wrong. 8(
Can I add a Group to a Group?
[DOUBLEPOST=1450060315][/DOUBLEPOST]
Would it be: (Reserved is the Group)
oxide.grant group Reserved reserved.bypass -
Wulf Community Admin
You'd want to use like I have on the Overview, such as "grant group groupname reserved.bypass" instead. Replace "groupname" with your desired group. -
My head eventually got around it. LOL -
Hi there, I got this when I just installed this plugin and added my first moderator with a reserved slot...
Code:[Oxide] 1:03 AM [Error] Failed to call hook 'ConsoleCommand' on plugin 'Reserved v0.2.1' File: Reserved.lua Line: 122 attempt to index local 'player' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0 at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
[DOUBLEPOST=1450508741][/DOUBLEPOST]Also, if I run a 75 slot server - and I add 5 reserved slots, does that make it 80? Or does that take 5 slots OFF of the 75, to make it 70 playable and 5 reserved? -
Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
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Is there a way to easily change the reject message players see? I've changed the obvious line in the plugin code but it hasn't worked
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Wulf Community Admin
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Wulf Community Admin
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Hi, so here's an interesting problem - I don't know if anyone else encountered this.
Both myself and another admin have reserved privilege. I have a 60 slot server. I have reserved 10 slots for players. Once myself and the other admin have logged in, it still caps the server at 50 players. I would think that if myself and the other admin are on, it should allow upwards of 52 players, since we have a reserved slot. Am I configuring something wrong? -
Wulf Community Admin
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So those 10 that I reserve don't account for anything?
[DOUBLEPOST=1452317745][/DOUBLEPOST]I have 10 reserved slots, and 50/60 people connected. Including one person with a reserved slot. That should mean I have a max player count of 51 no? 50 unreserved slots + 1 reserved slot in use... = 51?