
Rain of Fire
Custom event that adds meteor showers to the game
Total Downloads: 9,963 - First Release: Jul 20, 2015 - Last Update: Apr 1, 2017
- 5/5, 45 likes
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Wulf Community Admin
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Alternatively, you could edit the plugin code to disable random fire rockets.
Edit this line:
Code:private float fireRocketChance = 0.05f;
Code:private float fireRocketChance = 0;
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Code:
if(isFireRocket) projectileItem = GetFireRocket(); else projectileItem = GetRocket();
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Emu bro, pretty sure you just need to replace assets/bundled/prefabs/fireball with assets/bundled/prefabs/fireball.prefab but I didn't test it.. They changed a lot of internal names for resources like that.
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Wulf Community Admin
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I see!
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[DOUBLEPOST=1439155995,1439037769][/DOUBLEPOST]So can anyone tell me what line of code to edit to stop the bundle error spamming the console? Much appreciated... -
Read what sayed emu earlier. It work for me.
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Hi people!, i did a few changes in hopes of getting a different ammo to fall from the sky.... i changed GetRocket() and GetFireRocket() like this
" return ItemManager.FindItemDefinition("ammo.rifle.explosive");"
(only replaced the item!) but i'm getting the following exception:
NullReferenceException: Object reference not set to an instance of an object
ScaleTrailRenderer.Awake ()
UnityEngine.GameObject:SetActive(Boolean)
GameManager:CreatePrefab(GameObject, Vector3, Quaternion, Boolean)
GameManager:CreatePrefab(String, Vector3, Quaternion, Boolean)
GameManager:CreateEntity(String, Vector3, Quaternion, Boolean)
Oxide.Plugins.RainOfFire:CreateRocket(Vector3, Vector3, Boolean)
Oxide.Plugins.RainOfFire:RandomRocket(Vector3, Single, Boolean)
Oxide.Plugins.<StartRainOfFire>c__AnonStorey1:<>m__0()
Oxide.Core.Libraries.TimerInstance:Update()
Oxide.Core.Libraries.Timer:Update(Single)
Oxide.Core.OxideMod:OnFrame(Single)
Oxide.Ext.Unity.UnityScript:Update()
[Oxide] 7:13 PM [Error] Failed to run a 0.64 timer in RainOfFire (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 7:13 PM [Debug] at Oxide.Plugins.RainOfFire.CreateRocket (Vector3 startPoint, Vector3 direction, Boolean isFireRocket) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RainOfFire.RandomRocket (Vector3 origin, Single radius, Boolean dropsItems) [0x00000] in <filename unknown>:0
at Oxide.Plugins.RainOfFire+<StartRainOfFire>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
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Been getting this error spamming the console as well could not work out what was causing it
[BUNDLE] Not found: assets/bundled/prefabs/fireball
Couldn't find prefab "assets/bundled/prefabs/fireball"
plugin removed until a fix has been found -
Fixed with last update, as lot of things
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Wulf Community Admin
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is it possible to add more console options so I can do rof.onplayer Playername ? I sometimes like to ROF on players using Rusty while I travel.
any chance we can have lightning strikes like in Minecraft? -
Hey Rain of Fire guy - still one of my favorite mods. my newbie players freak out when they first see it!
What is needed - Console command so admins can easily direct ROF.Player <playername>
also I want an option to rain down animals like Bears!!!
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