Rain of Fire

Custom event that adds meteor showers to the game

Total Downloads: 9,962 - First Release: Jul 20, 2015 - Last Update: Apr 1, 2017

5/5, 45 likes
  1. hey guys, on one of the servers i noticed there was meteor too but the fall from sky was much slower and the bright red fire/light was much bigger and stronger i wonder if theres any way i could modify them things??
     
  2. Converting prefab name to lowercase: assets/bundled/prefabs/Fireball.prefab Comes up with each Rain of Fire event, have seen the announcement in game and then see this spamming in console as the bombardment begins.
     
  3. im actually getting exactly same thing and i keep getting this, not sure why.
    upload_2017-8-22_11-2-14.png
     
  4. Hi k1lly0u! Love this plugin! i am having no issues with it. I just have a quick question. I was on the GUIAnnouncements plugin about this and JoeSheep directed me to ROF plugin developer (you). I was wondering if there is a way to make ROF work with GUIAnnouncements? It would be really cool. Thanks in advance for your help! :)
     
  5. just started to get this error after last game update

    (11:40:33) | Failed to call hook 'OnServerInitialized' on plugin 'RainOfFire v0.2.51' (NullReferenceException: Object reference not set to an instance of an object)

    at Oxide.Plugins.RainOfFire.StartEventTimer () [0x00000] in <filename unknown>:0

    at Oxide.Plugins.RainOfFire.OnServerInitialized () [0x00000] in <filename unknown>:0

    at Oxide.Plugins.RainOfFire.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  6. This may be an odd request. But would it be possible to get the red map marker? Diameter/radius based on the magnitude of the event.
     
  7. Where can you change the prefab?
     
  8. (15:27:27) | Invalid Position: generic_world[3397131] hq.metal.ore (world) (853.1, -5003.4, -478.2) (destroying)

    (15:27:27) | Invalid Position: generic_world[3397129] metal.fragments (world) (852.9, -5000.7, -478.5) (destroying)

    Getting this spamming the hell out of console. How do I fix it please?
     
    Last edited by a moderator: Apr 1, 2018
  9. audio seems to be bugged in latest Rust update (May 3rd)... i hear partial, bugged out explosions the entire time the meteor routine is running, regardless of my proximity to the actual impact zone.
     
    Last edited by a moderator: May 4, 2018
  10. I'm trying to get Rain of Fire working with Server Rewards, but I'm having some issues.

    According to the overview, to spawn a meteor shower on the player's position I have to use the following:

    Code:
    rof.onposition x z - Start event at specified coordinates.
    So in Server Rewards, I used the following command:

    Code:
    "rof.onposition $player.x, $player.z"
    It doesn't seem to do anything.

    If I type rof.onposition, hoping it would just use the current position as default, I get the following:

    Code:
    (08:32:51) | Failed to call hook 'ccmdEventOnPosition' on plugin 'RainOfFire v0.2.51' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.RainOfFire.ccmdEventOnPosition (ConsoleSystem+Arg arg) [0x0000c] in <2b4717b6e7ee49f2b2dbc6bfacacdeca>:0
      at Oxide.Plugins.RainOfFire.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00594] in <2b4717b6e7ee49f2b2dbc6bfacacdeca>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09b255f9a88d4ffda4779759134e116d>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ba44835247a74c58bf6cabef8b441b56>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ba44835247a74c58bf6cabef8b441b56>:0
    Am I missing something or does this not work?
     
  11. I dont use it and i dont use Server Rewards but try without >> , <<

    „rof.onposition $player.x $player.z"
     
  12. That was it! Doh! Thanks! :)
     
  13. with "rof.onposition x z" is this always random? Or is there a way to make it extreme?
     
  14. Hey great plugin! When the meteors fall they don't leave a cool looking trail like in the video though...
     
  15. Love the Plugin, however I'd like to use smoke rockets to simulate the dirt and dust from a real meteor smacking into the ground. Can you point me in the right direction to do this?