hey guys, on one of the servers i noticed there was meteor too but the fall from sky was much slower and the bright red fire/light was much bigger and stronger i wonder if theres any way i could modify them things??

Rain of Fire
Custom event that adds meteor showers to the game
Total Downloads: 9,962 - First Release: Jul 20, 2015 - Last Update: Apr 1, 2017
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Converting prefab name to lowercase: assets/bundled/prefabs/Fireball.prefab Comes up with each Rain of Fire event, have seen the announcement in game and then see this spamming in console as the bombardment begins.
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Hi k1lly0u! Love this plugin! i am having no issues with it. I just have a quick question. I was on the GUIAnnouncements plugin about this and JoeSheep directed me to ROF plugin developer (you). I was wondering if there is a way to make ROF work with GUIAnnouncements? It would be really cool. Thanks in advance for your help!
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just started to get this error after last game update
(11:40:33) | Failed to call hook 'OnServerInitialized' on plugin 'RainOfFire v0.2.51' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.RainOfFire.StartEventTimer () [0x00000] in <filename unknown>:0
at Oxide.Plugins.RainOfFire.OnServerInitialized () [0x00000] in <filename unknown>:0
at Oxide.Plugins.RainOfFire.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
This may be an odd request. But would it be possible to get the red map marker? Diameter/radius based on the magnitude of the event.
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(15:27:27) | Invalid Position: generic_world[3397131] hq.metal.ore (world) (853.1, -5003.4, -478.2) (destroying)
(15:27:27) | Invalid Position: generic_world[3397129] metal.fragments (world) (852.9, -5000.7, -478.5) (destroying)
Getting this spamming the hell out of console. How do I fix it please?Last edited by a moderator: Apr 1, 2018 -
audio seems to be bugged in latest Rust update (May 3rd)... i hear partial, bugged out explosions the entire time the meteor routine is running, regardless of my proximity to the actual impact zone.
Last edited by a moderator: May 4, 2018 -
I'm trying to get Rain of Fire working with Server Rewards, but I'm having some issues.
According to the overview, to spawn a meteor shower on the player's position I have to use the following:
Code:rof.onposition x z - Start event at specified coordinates.
Code:"rof.onposition $player.x, $player.z"
If I type rof.onposition, hoping it would just use the current position as default, I get the following:
Code:(08:32:51) | Failed to call hook 'ccmdEventOnPosition' on plugin 'RainOfFire v0.2.51' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RainOfFire.ccmdEventOnPosition (ConsoleSystem+Arg arg) [0x0000c] in <2b4717b6e7ee49f2b2dbc6bfacacdeca>:0 at Oxide.Plugins.RainOfFire.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00594] in <2b4717b6e7ee49f2b2dbc6bfacacdeca>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09b255f9a88d4ffda4779759134e116d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ba44835247a74c58bf6cabef8b441b56>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ba44835247a74c58bf6cabef8b441b56>:0
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I dont use it and i dont use Server Rewards but try without >> , <<
„rof.onposition $player.x $player.z" -
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with "rof.onposition x z" is this always random? Or is there a way to make it extreme?
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hello could you add multi language support?
Currently it does not work, messages are always posted in English
Ref: https://oxidemod.org/threads/why-some-plugin-doesnt-translate.31101/ -
Hey great plugin! When the meteors fall they don't leave a cool looking trail like in the video though...
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Love the Plugin, however I'd like to use smoke rockets to simulate the dirt and dust from a real meteor smacking into the ground. Can you point me in the right direction to do this?