How to call in a meteor strike on a player with the command option in server rewards?

Rain of Fire
Custom event that adds meteor showers to the game
Total Downloads: 9,962 - First Release: Jul 20, 2015 - Last Update: Apr 1, 2017
- 5/5, 45 likes
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Hello developer I think the plugin broke. It says "Unkown Command"
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Wulf Community Admin
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Hello, same problem. Plugin not working after update. Console message:
Code:Error while compiling: RainOfFire.cs(203,25): error CS1955: The member `BasePlayer.IsAdmin' cannot be used as method or delegate
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Wulf Community Admin
Wulf updated Rain of Fire with a new update entry:
0.2.5
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How i can increase density of meteors per place? May be it is "RocketSpread" option? How i can use this option (max and min values)? Sorry for bad english.
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Not working after update. I tried uninstalling, reinstalling, restarting server, checking commands just to be sure and nothing. Keeps saying unknown command.
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Wulf Community Admin
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I think there's an issue with /rof droprate command
From the overview:
/rof droprate <multiplier> - Sets the multiplier on dropped items. Set to zero to disable item drops.
When you do this command, it doesn't change the multiplier on dropped items... instead it changes the Damage multiplier.
From the config file
"DamageControl": {
"DamageMultiplier": 0.2
"GlobalDropMultiplier": 1.0,
If you do
/rof droprate 5
you get:
"DamageControl": {
"DamageMultiplier": 5
"GlobalDropMultiplier": 1.0,
note that /rof damagescale <amount> works properly. seems droprate and damagescale changes the same value in configLast edited by a moderator: Apr 1, 2017 -
k1lly0u updated Rain of Fire with a new update entry:
0.2.51
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This is the error message I get in RCON "Failed to call hook 'ccmdEventRandom' on plugin 'RainOfFire v0.2.51' (NullReferenceException: Object reference not set to an instance of an object)"Last edited by a moderator: Apr 27, 2017 -
hey @k1lly0u I just noticed something, theres no permissions to give the barrage to other players, is that something you perhaps could implement into this?
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If there is anyone wanting to change, or add/change a incoming message to this script just simply open RainOfFire.json in the oxide/lang/en directory.
What you're going to want to do is add a new line under "incoming" as ("incoming2") and write your message. Second step will be editing the actual script & finding this code itself
simply add a new line under that with PrintToChat(msg("incoming2"));
This will also work with any other message within this plugin adding&editing.
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Wulf Community Admin
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, thanks for the intel. Otherwise I guess it would be useful for those who want to add in extra messages or something..
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Hi. Is it possible to prevent the creation of fire propagation? I just want to simulate a barrage shot without creating braziers. thx
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FYI:
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