emu updated Rain of Fire with a new update entry:
0.1.0

Rain of Fire
Custom event that adds meteor showers to the game
Total Downloads: 9,963 - First Release: Jul 20, 2015 - Last Update: Apr 1, 2017
- 5/5, 45 likes
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Nice work emu, thank you for the plugin and all of your work, I am running this on my server and it works great!
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What do I need to put in for Permission for a group? Like the Permissions for Oxide.
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how to turnoff events trigger every 30 minutes???
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or change it in the config file. -
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Really good plugin, but it seems to crash my server a lot.
Ever since the update you brought out on the 27th, the plugin has had a very negative effect on my server's cpu, its been crashing randomly every hour or so since I updated the plugin, I unloaded the plugin today thinking that it may have something to do with it, and instantly server cpu cut down by half.
Are there any plugins that it doesn't work with? -
Wulf Community Admin
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Error after last Rust Update today.
Code:7:23 PM [Error] Failed to run a 0.64 timer in RainOfFire (NullReferenceException: Object reference not set to an instance of an object) 7:23 PM [Debug] at Oxide.Plugins.RainOfFire.CreateRocket (Vector3 startPoint, Vector3 direction, Boolean isFireRocket) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RainOfFire.RandomRocket (Vector3 origin, Single radius, Boolean dropsItems) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RainOfFire+<StartRainOfFire>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
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emu updated Rain of Fire with a new update entry:
0.1.1
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emu updated Rain of Fire with a new update entry:
0.1.2
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When it works automatically ...
Code:[BUNDLE] Not found: assets/bundled/prefabs/fireball Couldn't find prefab "assets/bundled/prefabs/fireball" [BUNDLE] Not found: assets/bundled/prefabs/fireball Couldn't find prefab "assets/bundled/prefabs/fireball" [BUNDLE] Not found: assets/bundled/prefabs/fireball Couldn't find prefab "assets/bundled/prefabs/fireball" [BUNDLE] Not found: assets/bundled/prefabs/fireball Couldn't find prefab "assets/bundled/prefabs/fireball" [BUNDLE] Not found: assets/bundled/prefabs/fireball Couldn't find prefab "assets/bundled/prefabs/fireball" [BUNDLE] Not found: assets/bundled/prefabs/fireball Couldn't find prefab "assets/bundled/prefabs/fireball"
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Wulf Community Admin
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Getting the file not found messages as well.
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hi there, this may be a stupid question but i can't find the answer, i was trying a few experiments with ROF, and i figured i could change the ammo falling.... editing the plugin i find "return ItemManager.FindItemDefinition("ammo.rocket.basic");".... where or how could i find the different item names as ammo.rocket.basic? for example something like ammo.rifle.explosive? THANKS!