I'll remove this restriction once it becomes necessary to update the plugin again. I apologize for the confusion. Thanks for your help @Wulf
RaidTracker
Moved
Total Downloads: 1,780 - First Release: May 8, 2017 - Last Update: Jul 25, 2018
- 5/5, 19 likes
-
Permission 'raidtracker.use' doesn't exist
Just looked at the .cs file and only see this in it which doesn't doesn't seem to be enough to do anything.
_playerPerm = Convert.ToString(GetConfig("Players", "Permission Name", "raidtracker.use"));Last edited by a moderator: Sep 21, 2017 -
Wulf Community Admin
-
There is always a mistake.
Sometimes the attacker is also called Victim.
I can confirm since both have raided the base of another (Victim Origin)
Example:
[Explosion] 0815Gamer (76561198356406615) @ -198.83 9.94 1916.22 (58.02m) Rocket: wall.window - Victim: 0815Gamer (76561198356406615)
[Explosion] 0815Gamer (76561198356406615) @ -198.83 9.94 1916.22 (58.02m) Rocket: wall.window - Victim: 0815Gamer (76561198356406615)
[Explosion] IFOR_ERASER (76561198064140486) @ -136.19 22.68 1923.98 (1.83m) C4: door.hinged.metal - Victim: IFOR_ERASER (76561198064140486)Last edited by a moderator: Oct 17, 2017 -
Can this plugin tag Discord user and notify him when his base under attack?
-
-
If I use this plugin the server will not be added to the blacklist Facepunch?
-
-
Players with the permission raidtracker.see can see explosion broadcasts or popups if enabled.
don`t work -
I have my explosions going to discord and it is also reporting the supply signals being dropped:
Code:[Explosion] Grimme.hellcase.com (****STEAMID****) @ -394.51 20.04 -491.76 (44.72m) grenade.smoke.deployed: wall.window - Victim: Donny the Dealer (****STEAMID****)
-
I figured out a way to stop supply signals from showing up
Find:
Code:private void OnExplosiveThrown(BasePlayer player, BaseEntity entity) { if (!init || player == null || entity?.net == null) return; if (entity.ShortPrefabName.Contains("f1") && !_trackF1) return; if (entity.ShortPrefabName.Contains("beancan") && !_trackBeancan) return; if (!_trackF1 && !_trackBeancan && !entity.name.Contains("explosive")) return; var tracker = entity.gameObject.AddComponent<TrackingDevice>(); var position = player.transform.position; position.y += player.GetHeight() - 0.25f; tracker.playerName = player.displayName; tracker.playerId = player.UserIDString; tracker.playerPosition = position; }
Code:private void OnExplosiveThrown(BasePlayer player, BaseEntity entity) { if (!init || player == null || entity?.net == null) return; if (entity.ShortPrefabName.Contains("f1") && !_trackF1) return; if (entity.ShortPrefabName.Contains("beancan") && !_trackBeancan) return; // Ignore Supply Signals Start if (entity.ShortPrefabName.Contains("grenade.smoke")) return; // Ignore Supply Signals End if (!_trackF1 && !_trackBeancan && !entity.name.Contains("explosive")) return; var tracker = entity.gameObject.AddComponent<TrackingDevice>(); var position = player.transform.position; position.y += player.GetHeight() - 0.25f; tracker.playerName = player.displayName; tracker.playerId = player.UserIDString; tracker.playerPosition = position; }
-
nivex updated Raid Tracker with a new update entry:
1.0.0
-
The arrows doasnt show the Names... ony R S and X? what can i doo to show the Names?
-
Just tested; names are appearing on my client.Last edited by a moderator: Jan 12, 2018 -
-
Can we get a bit more explanation on the plethora of configuration options? Such as "Allow DDRAW", what does this do?
-
-
How to delete the message "Explosion" of the chat thanks
-
To stop a chat message, revoke raidtracker.see. oxide.revoke user nivex raidtracker.see
To stop all rcon messages, change setting Print Explosions To Server Console to false -
Tried adding raidtracker.use to a moderator, still states No Permission. They're able to us /px but not /x
Seen many posts about it and wondered if there was any fix other than authlevel. Thanks.