exactly what should i have to do to avoid raiders remove the doors and walls at will? what are the plugind and configs? im using remove & building owners...
R-Remover-Tool
Building and entity removal tool
Total Downloads: 63,333 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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dont use tool cupboards
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Hey. Is the tool by default just working for Admins? If not - how to configure out that way?
Thanks,
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Why i cant disabled it for players? I tried to change auth level to 2 and revoke permission from player group but it still open /remove menu on player (auth level 0) account.
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[DOUBLEPOST=1450890117][/DOUBLEPOST]
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So, I have a question. I'm using BuildingOwners to block /remove raiders, but while using it it seems that deployables (such as crates, furnaces, autoturrets, etc.) can't be removed. The Remover tool gives a message saying that anything without a code lock cannot be removed, but even with a code lock on boxes it still says I have no rights to remove it. Is there anyway while using BuildingOwners to make deployables removeable? Its pretty frustrating being called every 5 minutes to help someone who misplaced a barricade or research table. Thanks for any help in advance.
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deployables can only be used with tool cupboards atm.
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Reneb, please mate! I know how great you are as a developper (i was on your server with Noscream and the team "BAC" 1 year ago when you created the deathmatch and anti-cheat ... and so much on... great work btw)
Do you think we would have a new version working with the deployables? Can't we (you) create a <list> with the deployable of the items, and then check that list(or dictionary or wtf you think is best) to verify the ownership and be able to /remove ?
Since the update of 5 november, it's some kind of a nightmare for admins (i'm with @Loup-des-Neiges) to have to /tp just to remove a few walls and stone gates and furnaces :/ (config : only owner and friends on RUST IO can remove) -
You can use deployables very easily if you use EntityOwner as opposed to buildingowner. Just read the plugin's thread before asking a question on that plugin's page because it's answered in there.
EntityOwner for Rust | OxideLast edited by a moderator: Dec 24, 2015 -
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Read the post above yours.
Also on a separate note, removing reinforced windows gives you "metal.refined" when it only cost "metal.fragments".
[DOUBLEPOST=1451070525,1450988708][/DOUBLEPOST]Anyone else having to spam left-click to remove in the past two updates? It seems like it's not catching the prefab or deployable on first look. -
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Part of config here:
Code:"Remove - Access - Use Building Owners": false, "Remove - Access - Use RustIO & BuildingOwners (Building Owners needs to be true)": false, "Remove - Access - Use ToolCupboards": true, "Remove - Auth - AuthLevel - Admin Commands": 2, "Remove - Auth - AuthLevel - Normal Remove": 2, "Remove - Auth - Permission - Admin Remove": "canremoveadmin", "Remove - Auth - Permission - All Remove": "canremoveall", "Remove - Auth - Permission - Normal Remove": "canremove", "Remove - Auth - Permission - Target Remove": "canremovetarget",
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And check user data file as well in case some players have the permission on their char
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Just try this config for test (if you can) and I think you will get the same result, because not only me have this problem. -
The remove tool has been lagging for some reason even when the rest of the server seems fine
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I have the same issue. Seems like i have to double click to assure that what i'm trying to remove actually works.