R-Remover-Tool

Building and entity removal tool

Total Downloads: 63,333 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018

5/5, 105 likes
  1. exactly what should i have to do to avoid raiders remove the doors and walls at will? what are the plugind and configs? im using remove & building owners...
     
  2. dont use tool cupboards
     
  3. Hey. Is the tool by default just working for Admins? If not - how to configure out that way?

    Thanks,
    T
     
  4. Why i cant disabled it for players? I tried to change auth level to 2 and revoke permission from player group but it still open /remove menu on player (auth level 0) account.
     
  5. If you use /Remove Admin, tools doesnt care... but if you are interested just into know if /remove still configured to be used with the tool just ask for a friendly player to test XD as i do when i test plugins on the server XD
    [DOUBLEPOST=1450890117][/DOUBLEPOST]
    Have you shutdown and turn on your server again??
    [DOUBLEPOST=1450890313][/DOUBLEPOST]
    Yup.. thanks... that what i thought... forgot owners plugins creates a DB of each item built for the players to make the /remove to work... so i had to use owners at the start of the wipe... to create a correct build history...
     
  6. So, I have a question. I'm using BuildingOwners to block /remove raiders, but while using it it seems that deployables (such as crates, furnaces, autoturrets, etc.) can't be removed. The Remover tool gives a message saying that anything without a code lock cannot be removed, but even with a code lock on boxes it still says I have no rights to remove it. Is there anyway while using BuildingOwners to make deployables removeable? Its pretty frustrating being called every 5 minutes to help someone who misplaced a barricade or research table. Thanks for any help in advance.
     
  7. deployables can only be used with tool cupboards atm.
     
  8. Reneb, please mate! I know how great you are as a developper (i was on your server with Noscream and the team "BAC" 1 year ago when you created the deathmatch and anti-cheat ... and so much on... great work btw)
    Do you think we would have a new version working with the deployables? Can't we (you) create a <list> with the deployable of the items, and then check that list(or dictionary or wtf you think is best) to verify the ownership and be able to /remove ?
    Since the update of 5 november, it's some kind of a nightmare for admins (i'm with @Loup-des-Neiges) to have to /tp just to remove a few walls and stone gates and furnaces :/ (config : only owner and friends on RUST IO can remove)
     
  9. You can use deployables very easily if you use EntityOwner as opposed to buildingowner. Just read the plugin's thread before asking a question on that plugin's page because it's answered in there.

    EntityOwner for Rust | Oxide
     
    Last edited by a moderator: Dec 24, 2015
  10. Is it planned to be changed in the future? Because I don't want to use cupboards because I frown upon remove raiding lol but the tool is very useful otherwise.
     
  11. Read the post above yours.

    Also on a separate note, removing reinforced windows gives you "metal.refined" when it only cost "metal.fragments".
    [DOUBLEPOST=1451070525,1450988708][/DOUBLEPOST]Anyone else having to spam left-click to remove in the past two updates? It seems like it's not catching the prefab or deployable on first look.
     
  12. that depends on the server lag
     
  13. Same problem. All AuthLevels set to 2, players haven't permissions, but they still can use /remove.

    Part of config here:
    Code:
      "Remove - Access - Use Building Owners": false,
      "Remove - Access - Use RustIO & BuildingOwners (Building Owners needs to be true)": false,
      "Remove - Access - Use ToolCupboards": true,
      "Remove - Auth - AuthLevel - Admin Commands": 2,
      "Remove - Auth - AuthLevel - Normal Remove": 2,
      "Remove - Auth - Permission - Admin Remove": "canremoveadmin",
      "Remove - Auth - Permission - All Remove": "canremoveall",
      "Remove - Auth - Permission - Normal Remove": "canremove",
      "Remove - Auth - Permission - Target Remove": "canremovetarget",
    I think if I set "Remove - Access - Use ToolCupboards" to "false", it will be ok, but..
     
  14. Check player group permissions see if they have any of the permissions listed above
     
  15. Of course I checked this :)
    123123.png
     
  16. And check user data file as well in case some players have the permission on their char
     
  17. I know how it works and no one have permissons, like I said earlier :)
    Just try this config for test (if you can) and I think you will get the same result, because not only me have this problem.
     
  18. The remove tool has been lagging for some reason even when the rest of the server seems fine
     
  19. Same as you guys, have to spam a lot, players too
     
  20. I have the same issue. Seems like i have to double click to assure that what i'm trying to remove actually works.