R-Remover-Tool

Building and entity removal tool

Total Downloads: 63,325 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018

5/5, 105 likes
  1. Thanks for the help mate! I'll get some friends on and they can help me mess around etc... If I find the fix I'll post it up! Cheers again dude!
    [DOUBLEPOST=1449613690][/DOUBLEPOST]So.... Rather embarrassing... I was reading the last bit of text on the R-Remove tool info and it says about the building owners mod... I hadn't installed that lol....

    -_-
     
  2. Oh haha, well then, guess that solves everything. Guess sometimes its best to start from the beginning, glad you got it sorted!
     
  3. Hahaaha Thanks mate!
     
  4. Is it possible to remove deployables while only the building owner is allowed to /remove? I have tried many different things but cant seem to get this seemingly small feature to work. Causes alot of headaches in the server. Plugin creator, do you know if this is possible or if it is something you could add? i could of course throw you a few bucks for your time and the plugin in general. Thanks for your hardwork!
     
  5. How to block the removal of the structure of an enemy ? Leaving only possible to remove your own structure?
     
  6. I have the same problem, you can fix it soon?
    Thank you very much, you did a great job !!
     
  7. Also, one other issue i've noticed is if it is set to allow clan remove, if one member of the clan is removed from the clan, he still retains access to /remove from the clan building.
     
  8. Is there any way to set each deployable as a different cost to remove? For instance, I think a Large Wooden Box should be much cheaper to remove versus an Autoturret or an Armored Door.
     
  9. Question for you programming guru's....
    I know this may not even be built into the main game, but here it goes. A suggestion for the dreaded Remover tool abuse of raiding bases. Can the items built by a player be tracked by Steam ID, and only be removed by the person that built them? Even if you place down a new tool cupboard, if you didn't build it, you cant remove it, period. Except for Admins of course.. The remover tool is a needed item for base building, but its abuse to remove items once one is found is absurd.
    Just throwing a though out there.
    Thanks.
     
  10. That's what Building Owners mod is supposed to do, but so far I can't seem to get it to work the way I want it to. Basically, even with Building Owners on and NOT being the owner of a building I can still /remove as long as I have access to the cupboards.

    Also, the raid blocker doesn't seem to work either when set to "true"...any explanation to this?
     
  11. I just seen the update for the building owner MOD, but I have not looked into it.. It seems like a fairly easy thing to do, but Im not a programmer either.
    Build foundation, foundation location and Steam ID placed into database,
    R Tool on use on foundation, checks database to see if ID matched, bam removed. Not matched, Do not have permission to remove.
    Tool cupboard is only used as protection, but if you think about it, the actual items placed could have there own building protection added into them. For every item built, 1 meter of build protection area is added, up to a set max of area. Its alot to track, but I guess it could work. No need for tool cupboards anymore.
     
  12. There a way i can make it were only the owner can remove there base with /remove that way other people cant ?
     
  13. It doesn't work like I had expected it to. The mod says the first step is to check if the player attempting to remove is the owner, THEN check to see if they have cupboard access, but during a test of the system, I removed a wall owned by another player just by having building privileges. That's the issue I'm having currently, but for now I've just increased the Raid Blocker timer to a very large amount so if anyone attempts to c4 into a cupboard and /remove into the base they will have to wait a very, very, very long time; at least until I can work out how to solve the Building Owners issue.
     
  14. Having trouble making it so only the owner of the placed building part can /remove their buildings , I can post my settings for the R-Remove tool later if someone can help me diagnose my problem, or does this feature not work yet.
     
  15. @Reneb Are you able to take a look into this?

    For some reason with the settings below, even if a random gains access to the toolcupboard then they can remove anything.

    "Remove - Access - Use Building Owners": true,
    "Remove - Access - Use RustIO & BuildingOwners (Building Owners needs to be true)": true,
    "Remove - Access - Use ToolCupboards": true,

    However, if we set ""Remove - Access - Use ToolCupboards": false," then BuildingOwners and friends can't remove most of the walls placed by themselves, and they can't remove Objects at all.

    How are we able to set it so BuildingOwners & Rust:IO friends can remove anything placed but randoms who gain TC access cannot?
     
  16. Since the update, the /remove admin don't work anymore when building blocked!
    Pretty bad to administrate the server ^^
    Would you post a fix for it and for the new update ? Hope so
    Thanks
     
  17. The remover tool is no longer working for my users or myself. When trying to remove a structure it comes up with "You have no rights to remove this".
     
  18. Still working for me, but i noticed that the /remove admin take way more time than usual to get something remove (with building privilege)



    Now it seems to work again, without updating to the second oxide's release of this update. Did update my client this morning
     
  19. Had the exact same problem as described by "Loup-des-Neiges"!
    Right after the update, /remove admin wasn't working if building blocked.
    After the client update and oxide update, everything worked fine.
    Players also noticed the "lag" when /remove something. They have to click a few times before it finnaly remove the thing, same for admins.
     
  20. Remove All tool for admins for large structures beyong 200k+ entities on a server causes an instant server crash.