If you use only Cupboards for checking , they normally CAN Remove everything.
R-Remover-Tool
Building and entity removal tool
Total Downloads: 63,333 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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Sounds like you want the Tool Cabinet Only Option. ANYONE who's got permission on the Tool Cabinet can remove ANYTHING around it, even if they didn't build it. I advise against it, because once they get into the TC room, the whole base is gone, even fortified Loot Rooms.
The config would look like this:
Code:"Remove - Access - Allow Remove If Access To All Cupboards Surrounding": true, "Remove - Access - Allow Remove If Building Owner (Need Building Owners)": false, "Remove - Access - Allow Remove If Built Entity But Not Building Owner (No Other Plugins Required)": false, "Remove - Access - Allow Remove If Friend Of Building Owner (Need Building Owners + RustIO)": false,
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static bool useBuildingOwners = true;
static bool useBuilt = true;
static bool useRustIO = true;
static bool useToolCupboard = false; -
Does anyone got an updated version for remove that uses the friends plugin instead of RustIO friends?
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You vould make me an offer, and its yours.
Regards, Fuji -
So I want a feature on my PVE server that lets people demolish any object on their own property even if the standard 10 minutes has passed. Will this plugin do that and if so, how do I make sure it is set correctly? I don't want them to be able to demo other people's stuff!
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If you want to tweak the cost/refund options. The pay option is around Line 118 and the Refund option is around line 405. Here they are from my default config to help you find them.
Code:"Remove - Pay": true, "Remove - Refund": true, "Remove - Refund - Deployables": true,
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I want that the Builder AND his Friends can remove Items. Also anyone, which has access to the TC.
I mean, if i raid and get a wall, which is not protect by TC, i build my own TC and authorizes myself to remove the wall
is the following config correct?
Code:"Remove - Access - Allow Remove If Access To All Cupboards Surrounding": true, "Remove - Access - Allow Remove If Building Owner (Need Building Owners)": true, "Remove - Access - Allow Remove If Built Entity But Not Building Owner (No Other Plugins Required)": false, "Remove - Access - Allow Remove If Friend Of Building Owner (Need Building Owners + RustIO)": true, "Remove - Access - Require Block Ownership": false, "Remove - Access - Use Building Owners": true, "Remove - Access - Use Friends & Require Ownership (Require Block Ownership must be true)": false, "Remove - Access - Use RustIO & BuildingOwners (Building Owners needs to be true)": true, "Remove - Access - Use ToolCupboards": true,
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Подскажите пожалуйста, как настроить конфиг удаления для друзей и овнер дома?
Please tell me how to set up the config removal for friends and owner home? -
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For example: Simple 3x3 base with loot room on second or third floor for security. TC must be on ground floor (or second floor at most if the terrain is flat). Blast through 2-3 walls to get to TC. Now I can remove the walls or floors around the loot room. no blasting required. All the extra walls, locks, etc are meaningless. People will complain. -
Reneb updated R-Remover Tool with a new update entry:
4.0.0
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Reneb updated R-Remover Tool with a new update entry:
4.0.0
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Hey Reneb !
Can you add support for friend API please? -
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EDIT: This solution is for Pre-Version 4.0
To enable it, just set the option on line 19 to true. A side note, it will work with the Built Entity option as well as Building Owners plugin, so you don't need to use the Building Owners option.
Code:"Remove - Access - Allow Remove If Friend Of Building Owner (Need Building Owners + RustIO)": true,
Change line at the bottom of the config file to to true (don't have a line number as I haven't installed it yet.)
Code:"Remove - Normal - Use Friends (You will need RustIO plugin)": true,
Is there another Friends API, that I'm not aware of?Last edited by a moderator: Aug 3, 2016 -
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Having the GUI bar a little bit smaller width would make it look so much nicer! Obviously not a priority though!