R-Remover-Tool

Building and entity removal tool

Total Downloads: 63,335 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018

5/5, 105 likes
  1. Reneb updated R-Remover Tool with a new update entry:

    3.1.3

     
  2. my server just crashed serveral min ago.
    maybe it was because the update?
    the message was timed out.
    i have this plugin.
    maybe it was the update??? @Reneb
     
  3. Doubt it that it was the plugin.. he just added a hook for me.
     
  4. I have many Issue with the Notifier ... Server is freezing without error logs
     
  5. you will most likely get an error somewhere in the logs to explain what happened.
     
  6. In this case not but im not sure after im installing your Remover Update i got a crash to after 90 minutes other failure than i have from Notifier
    the Prozess was killed
     
  7. as he said i only added 1 thing to it to support Entity Limit, didn't add anything else.
     
  8. Hello, first of all, excuse me bad English ...
    I need to put the remove only the owner and friends, but I can not do.
    Someone can pass me a config?
    I have downloaded the plugin Building Owners + RustIO

    "Remove - Access - Allow If Remove Friend Of Building Owner (Need Building Owners + RustIO)": true,

    But nothing keeps telling my friend who does not have permission.
    Thanks for all greetings!
     
  9. and is your friend, friends with you on rustIO?
     
  10. Is there any way to print to the user what he will get back when he remove the building part?
    What I want: if he is targeting a wall, the plugins shows he how much time he got, the entity, and the cost of remove, can i show the refund too?
     
  11. I just downloaded it, and its working but my problem is when I accessed a tool cupboard of a raided base on my server and then placed a foundation within that base it let me remove the walls of that base. Is there a way to fix this
     
  12. The permission set-up for the tool are flexible, which can lead to problems. (If you're already familiar with these skip to the bottom.) ATM, there are 3 ways to allow people to Remove blocks, plus mixes of them. AFAIK, if you use more than one of the three you only have to satisfy ONE of the three conditions.
    • Tool Cabinet Only: (Reneb recommends against this one). If you are authorized on all the TC's that cover that block, you can remove any block. This allows raiders to grief a player by deconstructing their base once the TC is compromised.
    • Building Owner: This requires an additional plug-in. It could be the most useful set-up but can have issues. AFAIK, the Building plug-in keeps a separate table of Ownership based upon who put down the first foundation. Anything expanding on that foundation, regardless of who built it, is Owned by the original builder. Permission to Remove can be extended to Friends of the Owner using RustIO. I'm not sure if the Building Owners plug-in is working ATM, and I've had some - probably self-inflicted - issues with it.
    • Built Entity: This one is the simplest, and least error prone. If you built it - and Rust assigns a player to everything built - you can remove it. Can be a problem for clans when you can't figure out who built what, but at least no one else will be able to use the tool as a raid weapon.
    This is the part of the config that affects this from my config file. I've color coded it since the options aren't grouped by default.:

    Code:
    "Remove - Access - Allow Remove If Access To All Cupboards Surrounding": false,
      "Remove - Access - Allow Remove If Building Owner (Need Building Owners)": false,
      "Remove - Access - Allow Remove If Built Entity But Not Building Owner (No Other Plugins Required)": true,
      "Remove - Access - Allow Remove If Friend Of Building Owner (Need Building Owners + RustIO)": false,
    Having said all that, it looks as though you have the Tool Cabinet option set. This means that once you accessed the TC, you were able to remove anything. If I'm missunderstanding, then there might be something that needs patching. The Building Owners plug-in wouldn't have changed the owner of the wall just because you put another foundation down. I'd actually expect it to prevent you from removing the foundation since it's attached to the original owners building. If you're using the Built Entity only, then Yikes! Not sure.

    Disclaimer: I'm not the Developer and my C# is piss-poor at best, so if anyone has better info let me know and I'll edit this post. :D
     
    Last edited by a moderator: Jul 29, 2016
  13. I was checking my setup and I did have the tool cupboard set to false. But I am using the building owner mod with it too. And I have got it fixed now thanks for the help.
     
  14. Glad to hear it. What was the fix? Was it something minor? I'm only asking because the Remove Tool is one of the more popular things on my server, but it's also been a source of some grief.
     
  15. Hello, Developer.
    I'm confused on a config point. Can you use the Built Entity, and not the Building Owners, with RustIO? The config seems to say no, but I was going through the code and it seems to say yes. Is your plug-in even better than you advertise? :D

    Config says Need Building Owners, doesn't seem to allow for Built Entity: (lines 17-19)
    Code:
    "Remove - Access - Allow Remove If Building Owner (Need Building Owners)": false,
      "Remove - Access - Allow Remove If Built Entity But Not Building Owner (No Other Plugins Required)": true,
      "Remove - Access - Allow Remove If Friend Of Building Owner (Need Building Owners + RustIO)": false,
    Code seems to have a feature for it: (lines854-560)
    Code:
    if(useBuilt)
      {
      if (buildingBlock.OwnerID == player.userID) return true;
      if (useRustIO && RustIOIsInstalled())
      if (HasFriend(buildingBlock.OwnerID.ToString(), player.userID.ToString()))
      return true;
      }
     
  16. yes, you can. Its because i made the config before i made the feature XD Never changed it.
    But yes you can use Built Entity + RustIO or BuildingOwner + RustIO, both works.
     
  17. Code:
    timer.Once(5f, () => { Puts("111111"); CheckSpam = 0; });
    Some sort of debugging or ?
     
  18. yeah not my doing XD
    I dont know how it got here ^^
     
  19. Who put it there then o.o its in the latest release
     
  20. Can you change like someone is riding my base and they find the cupboard can I add a permission so if they have the building they can build and remove even if they didnt built it.. ?