R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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Well can you check timeouts with FPS?
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i have no idea, but still will prevent some false detections
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Reneb updated R-AntiCheat with a new update entry:
fps ignore settings / resource usage
[DOUBLEPOST=1429958749][/DOUBLEPOST] -
How can I unban users?
[DOUBLEPOST=1429998349][/DOUBLEPOST]Last edited by a moderator: Apr 25, 2015 -
Reneb, why wall.doorway isn't in protection list? Also floors and foundations
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because if i do that it will do like in legacy
people will get teleported back all the time.
i think i'm going to add floors and doorways yes
but for floors i'll add it only if you go up, not down -
Also, door are still laggy, badly ;(
may be?:
Code:bool isOpen(BuildingBlock block, BasePlayer player) { if (player == null) return true; BaseLock slot = block.GetSlot(BaseEntity.Slot.Lock) as BaseLock; if (slot == null) return false; return !slot.HasLockPermission(player); }
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Reneb updated R-AntiCheat with a new update entry:
checks lock permissions ty 4seti
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Also, logging into oxide log, all detections.
Code:static void SendDetection(string msg) { foreach (var cplayer in BasePlayer.activePlayerList) { if (cplayer.net.connection.authLevel >= authIgnore) { cplayer.SendConsoleCommand("chat.add", new object[] { 0, msg.QuoteSafe() }); } } Interface.GetMod().LogWarning(msg); }
line 224:
Code:PrintWarning(string.Format("{0}[{3}] was detected wallhacking from {1} to {2}", entity.GetComponent<BasePlayer>().displayName, (TriggerData[triggerbase])[entity].ToString(), entity.transform.position.ToString(), entity.GetComponent<BasePlayer>().userID));
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Yeah i guess that could work, ignore for 2 seconds détections on doors if it was used.
But i won't be back until quite some time so i won't be able to update my plugin -
looks like it works flawless, currently testing on high-load server with 100+ online
Attached Files:
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Nice,
Can you do ac.fps
And tell me how much it is -
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With 100players it only took 0.0009s ^^
Ok i guess this plugin can't be laggy ^^ -
False positives today banned about 5 players at once.
Code:6:25 PM [Info] IICryT3ckII has been permanently banned 6:25 PM [Info] Enhanced Ban System: Admin permanently banned IICryT3ckII for rSpeedhack (22.57879m/s) 6:25 PM [Info] Timer destroyed for MoneyTime on disconnect:DEBUG 6:25 PM [Info] [Notifier v2.5.2] :: [HELL] 5eG.|F16| disconnected. 6:25 PM [Info] [HELL] 5eG.|F16| has been permanently banned 6:25 PM [Info] Enhanced Ban System: Admin permanently banned [HELL] 5eG.|F16| for rSpeedhack (24.36646m/s) 6:25 PM [Info] Timer destroyed for MoneyTime on disconnect:DEBUG 6:25 PM [Info] [Notifier v2.5.2] :: Hola disconnected. 6:25 PM [Info] Hola has been permanently banned 6:25 PM [Info] Enhanced Ban System: Admin permanently banned Hola for rSpeedhack (25.44442m/s) 6:25 PM [Info] Timer destroyed for MoneyTime on disconnect:DEBUG 6:25 PM [Info] [Notifier v2.5.2] :: [Wurst] Oldaru Asiaru Sensei disconnected. 6:25 PM [Info] [Wurst] Oldaru Asiaru Sensei has been permanently banned 6:25 PM [Info] Enhanced Ban System: Admin permanently banned [Wurst] Oldaru Asiaru Sensei for rSpeedhack (19.40586m/s) 6:25 PM [Info] Timer destroyed for MoneyTime on disconnect:DEBUG 6:25 PM [Info] [Notifier v2.5.2] :: LittleMiss disconnected. 6:25 PM [Info] LittleMiss has been permanently banned 6:25 PM [Info] Enhanced Ban System: Admin permanently banned LittleMiss for rSpeedhack (13.68796m/s)
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It was just huge server lag, imo
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The plugin can't ban for 1 détection ... Unless you set to ban on 1 détection ...
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