1. Loaded! Testing! :p
    [DOUBLEPOST=1430236106][/DOUBLEPOST]So... Set AuthLevel ignore 3 and go test - no messages right now for me too, and it works a little bit... slow?
     
  2. I cant seem to fix the build issue, its the whole server affecting. I tried restarting the server and everything, but when a pillar or wall is put down, it falls off until the anti-cheat plugin is unloaded, then it works fine.

    not sure what to do :\
     
  3. Messages are based on the authignore that's why ^^
    [DOUBLEPOST=1430242799][/DOUBLEPOST]
    This is very strange ... Shouldnt happen ...
    Évén stranger because the plugin doesnt affect pillars at all ...
    I can't test the plugin to debug it
    [DOUBLEPOST=1430242871][/DOUBLEPOST]Also you need to connect after the plugin was loaded to get the messages now
     
  4. So, I have set to auth level 2 and give to me authlevel 1. Then try - nothing. (my friend with authlevel 2 didn't see any messages)
     
  5. Again everytime you reload the plugin you havé to reconnect on the server to see the messages
     
  6. That's it, RESTARTED server and no msgs for my friend (authlvl2) from me authlvl1.

    P.S. No punish by ban too...
     

    Attached Files:

  7. Any errors?
    Any Again you cant be détectéd AnD see the messages as you need to be the same Level to be ignored AnD get messages
     
  8. No errors.

    In config - ignore lvl2

    Me (lvl1) going through wall and it knock backs, but no ban about after 30 tries.

    My friend (lvl2) Don't see any msgs in chat and no console logs
     
  9. yes it didnt set it to auto ban for wallhack only call admins
    [DOUBLEPOST=1430252711][/DOUBLEPOST]try this one, i removed the authIgnore to show all admins that have level 1+ (moderators and admins)
    also made it that if you reload the plugin it starts showing to all admins and cananticheat perm
     

    Attached Files:

  10. A bit easier way to check doors, after day of testing doesn't lag at all.
    BuildingBlock dictionary -> uint dictionary :)
     

    Attached Files:

  11. 1. don't see why it would be easier XD
    2. you didnt use my update XD
    i'll keep your old version :p
     
  12. old version Of doors sometimes don't work (cause backtrack), will merge with your latest update soon :)

    uint just store ID of blocks, and BuildingBlock itself stores whole door, which isn't require honostly. uint use less RAM :) :p
    [DOUBLEPOST=1430306312][/DOUBLEPOST]Merged :)
     

    Attached Files:

  13. Works! But msgs works really slowly...
     
    Last edited by a moderator: Apr 29, 2015
  14. it's normal usually detections are made when the plugin is nearly sure that the guy is hacking, so always on 2 nd detection usually
     
  15. This "Anti-cheat" gives so many false positives...

    http://imgur.com/gNWu3em

    From just loading the plugin ^ Like seriously? I'm also not convinced this plugin has ever caught a legitimate hacker either.

    No offense but I think this plugin needs to be rewritten. I like your other plugins Reneb but this one leaves a lot to be desired...
     
  16. This plugin has already rewritten using latest cheat fixes...
     
  17. L OL
    Them dont use it AnD keep trying to detect hackers manually ...
    Or ... Or ... You could just réad the previous posts AnD see that on plugin initialising it makes the server lag AnD therefor create false detections.
    [DOUBLEPOST=1430322937][/DOUBLEPOST]plugin is not perfect but shouldnt kick/ban players that dont hack.
    Having detections just mean that the plugin saw something strange, but doesnt mean that the plugin is going to ban anyone.
    Needs 3 detections in a row to ban a player (so only if you get detected 3times in 3 seconds)
    [DOUBLEPOST=1430323028][/DOUBLEPOST]AnD try speedhacking or flyhacking, you wont last 3seconds ! (Well admins are ignored so ... But try it as a player AnD you'll see... Thx to An Anonymous Man i CAN actually test the plugins on my local computer with payed hacks)
    [DOUBLEPOST=1430323207][/DOUBLEPOST]The problèm is not detecting / banning hackers, usually it's the easy part, its not banning players (simple detections dont matter)
     
    Last edited by a moderator: Apr 29, 2015
  18. For small servers manually detecting hackers is easy.

    It's large servers that need this and its the large ones that usually lag from high player counts which causes this anti-cheat to give false detections.