Hmmmmmm guess ill try to find why ... There is 2 anti lag détections so i dont see why éven on lags player gets banned.
The plugin checks the current fps of the server and also only detects player that speed hack in à row not only once every while
R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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Reneb, what's about to log player kills when players are farther then X distance? cause AIMBot strikes hard nowadays :/ like headshots from 200m+
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Got speedhack and flyhack detections on a players that I know is legit when he fell off a cliff
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Detection doesn't mean banned, right?
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it is ^^but i can't do that nor test it from where i am, so if you want to add it to the plugin i know i can trust your code
i'll update the plugin after if you want -
Ah actually i also did that "door lag" trick, it works nearly perfectposting updated file
Attached Files:
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Reneb updated R-AntiCheat with a new update entry:
door lag fix by 4seti
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Does anyone know what impact this has on server CPU? I saw mine double after install this plugin. Then I had 10 bans overnight flyhack (0m/s) which I imagine is false positive
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When you install it First the cpu usage increase as it installs the wall protections.
But after it doesnt as shown earlier for 100 players it only takes 0.009 s to Check players per second
As for flyhack at 0, no reason for it to be fakes just means they were stationary in the air -
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Attached Files:
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Great thanks Reneb, that actually ties up to what I see on my CPU graph. What can I do about false detections, is there a way to kick them instead of ban? or increase the amount of detections before they are punished. What settings are best to avoid banning false detects?
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false detections for flyhack,
we've been looking into them a lot and it seems that with the latest versions they are not
the flyhack detects if you are in the air, and if you are if you are more then 5m in the air, and if so, it checks if you are falling or not
(0m/s means you are just standing still in the air)
if you really feel like they are false detections, then just deactivate the punish in the configs for the flyhack, or change the detections amount.
And if you catch a fall detection or know how to create one, a video would be most welcomed so i can fix the plugin. -
Ok thanks Reneb, I will try get a video back to show.
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Code:[Oxide] 5:05 PM [Error] Plugin failed to compile: AntiCheat (leaving previous version loaded) [Oxide] 5:05 PM [Error] AntiCheat plugin failed to compile! Exit code: 1 [Oxide] 5:05 PM [Warning] D:\servers\Rust-Experimental231\server\...\oxide\plugins\AntiCheat.cs(49,14): warning CS0114: `Oxide.Plugins.AntiCheat.LoadDefaultConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword D:\servers\Rust-Experimental231\RustDedicated_Data\Managed\Oxide.Core.dll (Location of the symbol related to previous warning) D:\servers\Rust-Experimental231\server\...\oxide\plugins\AntiCheat.cs(318,14): warning CS0108: `Oxide.Plugins.AntiCheat.ForcePlayerPosition(BasePlayer, UnityEngine.Vector3)' hides inherited member `Oxide.Plugins.RustPlugin.ForcePlayerPosition(BasePlayer, UnityEngine.Vector3)'. Use the new keyword if hiding was intended D:\servers\Rust-Experimental231\RustDedicated_Data\Managed\Oxide.Ext.Rust.dll (Location of the symbol related to previous warning) D:\servers\Rust-Experimental231\server\...\oxide\plugins\AntiCheat.cs(180,43): error CS0120: An object reference is required to access non-static member `Oxide.Plugins.AntiCheat.adminList' D:\servers\Rust-Experimental231\server\...\oxide\plugins\AntiCheat.cs(259,40): error CS0120: An object reference is required to access non-static member `Oxide.Plugins.AntiCheat.adminList'
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Hi Reneb
I loaded the plugin again, you can see the flyhack spammed in console. Then all the players started complaining they couldn't "Build" until I unloaded the plugin then it worked again. Any ideas?
http://pastebin.com/raw.php?i=aQm4w6cj
PM [Info] Unloaded plugin AntiCheat v2.1.12 by Reneb
3:12 PM [Info] >> robinscite: ah fixed
3:12 PM [Info] >> Ms7mido: fixed yeap
3:12 PM [Info] >> Ms7mido: thanx
3:12 PM [Info] >> [TsR] Drakyr: fixed TY
3:12 PM [Info] >> Euan: -
the players that got detected for speedhack is what i told you, the plugin needs couple seconds to load and will cause some little lags for max 10seconds (here i would guess 2 seconds as they got detected only once)
[MLG] Peter most likely was hacking, as he already has a ban on rustdb for hacking
as for why they couldnt build ... seems like you are the only one with this problem.
probably should try running the plugin since the beginning (server restart)Attached Files:
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Cool thanks for looking at that for me.