did you update, cause this time i don't see how it's possible
if(!player.IsWounded())
CheckForHacks(this);
meaning: if the player is NOT wounded => check for hacks
R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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plz do your video last time was very contributive ^^ (among other things
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[DOUBLEPOST=1429697579][/DOUBLEPOST]Maybe anticheat detects dead bodies too? -
nop it shouldnt ^^ but maybe guess i'll have to do some tests
and i found where this is comming from: HumanNPC. so i guess it really doesnt matter if those error show, i'll try to find a decent way to fix this
Code:[Oxide] 2:54 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 2:54 PM [Debug] at Oxide.Plugins.AntiCheat.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 2:54 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 2:54 PM [Debug] at Oxide.Plugins.AntiCheat.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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I had this Error but!
I was ready to teleport to my moderator when i tped to him my game crashed and the error that you said appeared :/ Dunno if its comming from HumanNPC as i have this plugin installed but since last wipe never used it -
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Hmmm ok ^^ animals maybe?
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Reneb check the m-Teleportation bcs after tped to my mod it crashed the game and the error showed up
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Ok
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Reneb updated R-AntiCheat with a new update entry:
should fix people dieing in the air
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Code:
8:59 PM [Info] AntiCheat was compiled successfully in 754ms 8:59 PM [Info] Loaded plugin AntiCheat v2.1.5 by Reneb 9:01 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) 9:01 PM [Debug] at Oxide.Plugins.AntiCheat.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 9:01 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object) 9:01 PM [Debug] at Oxide.Plugins.AntiCheat.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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[DOUBLEPOST=1429721657][/DOUBLEPOST] -
Reneb updated R-AntiCheat with a new update entry:
test to see if this fixes the errors showing
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Greetings, Reneb, that anticheat cause a little "backtrack" when players trying to get through open door, sometimes multiple.
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[DOUBLEPOST=1429724397][/DOUBLEPOST]Also, Reneb, when checking door, how about to ckeck is it oppen or not (Flags.Open)? -
it is already checking if the door is openned
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