1. Cranes...

    They jumping off and banned if get on the ground
     

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  2. i tried multiple times to reproduce it, i never even got detected once ..
    you sure of what you are saying? because i don't see 1 reason why the flyhack would detect those jumps

    (the detections i had were because i used the admin fly to get back up)
     
  3. Hm.. Will make some tests. Thnaks!
     
  4. That's pretty nice of you to maintain plugins when you don't even play the game any more.

    I have never had any issues with your anti-cheat but then again I don't run a million plugins on my server either. I also restrict flying to just the server owner. I've noticed several issues when multiple admin are flying around. Not necessarily with this mod, but with FLY and getting stuck on the map.

    Thanks for updating.
     
  5. Code:
    [Oxide] 2:54 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 2:54 PM [Debug]   at Oxide.Plugins.AntiCheat.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 2:54 PM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 2:54 PM [Debug]   at Oxide.Plugins.AntiCheat.OnEntityLeave (.TriggerBase triggerbase, .BaseEntity entity) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
     
  6. Understood.....however, you can't go full speed all the time. There are times you have to go thru a wall slowly as not to blast thru to the next wall. That's what I was doing and yes it did throw me back, which was annoying. Or following someone..... you have to go slow for that.
     
  7. lsmax90 was detected wallhacking from (1242.3, 7.4, 380.9) to (1242.9, 9.0, 380.0)

    i have latest update of this plugin this thing is 100% Correct ?
     
  8. what you must do when you see those detections:
    1) teleport to the first location
    2) teleport to the second location
    3) see if the guy could have gone from one to the other without wallhack
    4) check if he has building permissions or not, if he does, probably he just got stuck while building or somethng like that
    if he doesnt ...
    well most likely he is a whacker ;)
     
  9. (23:07:07) | [Oxide] 7:58 AM [Error] Failed to call hook 'OnEntityLeave' on plugin 'AntiCheat' (NullReferenceException: Object reference not set to an instance of an object)
     
  10. ignore it
     
  11. My server just crashed, no error message. But i can't ignore it :D
     
  12. its not due to that, it's due to the bugged oxide version,
    you need to download the latest one.
     
  13. Oxide Version: 2.0.784, Rust Protocol: 1242
     
  14. yes this one bugs
     
  15. you sure about that?
    because before a speedhack detects a player, the player needs to hack really been detected 2 times.
    if you have a video it will help me a lot to see exactly what's going on.
    and as it does only 1 detection the player shouldnt get banned unless you made it that way (default is 3 detections (so really 4) in a row)
     
  16. Not banishment for now just displays the message.
    I'll try to reproduce and recorded.

    Edit : When a player bug on the opening/closing of a door => Wallhack.
    (Not every time, from time to time.)

    I'll have to wait until tomorrow to do video sorry.
    Sorry for my english :x
     
    Last edited by a moderator: Apr 22, 2015
  17. thanks a lot ;)
    it's the only good way to improve the plugin ;)