R-AntiCheat [Unmaintained]
Discussion in 'Plugin Support' started by Reneb, Dec 5, 2014.
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I need vidéos ... No reason why doors would fall off
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[DOUBLEPOST=1429517769][/DOUBLEPOST]from what i've tested there are no doors falling out :/
[DOUBLEPOST=1429518178][/DOUBLEPOST]As for the false detections, yes if players build on them they will get detected as wallhacking (well usually they wont but they can) that's why i didnt add the autoban yet i need to improve, but at least you wont have players wallhacking on your server -
Ok cool
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So.. Some people lagging when running...
Someone get ban when jumped and get headshoot... -
you saw it or he tells you that?
because the flyhack checks if there is a ground 5m under you, so people jumping can't get detected.
and normally if they lag they get detected 1 time out of 2, so don't get autobanned.
again i need videos if you have some :x -
What about lagging movement? -
lagging movement, what do you want me to do xD?
they will spamm the server but they won't get banned -
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oh then that's facepunch anti speedhack XD
my speedhack doesn't teleport players back -
Earlier today chat was spammed by the anti-fly when a player was swimming in some deep water
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Ah thanks ^^ ill fix that ^^
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Reneb updated R-AntiCheat with a new update entry:
fix for flyhack detections while swiming
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So... Problem with doors. People moving through them quickly and closing doors, but if it's quick - it pushes them back
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nothing to be done here,
the door needs to be open for the protection to be deactivated.
if it's not there is nothing that can be done to not push them back.
unless removing the door protection ^^ -
[DOUBLEPOST=1429533721][/DOUBLEPOST]Reneb, please.. -
remove it from the code where door.hinged is
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So, remove like this?
Code:if (block.blockDefinition != null && (block.blockDefinition.hierachyName == "wall" || block.blockDefinition.hierachyName == "door.hinged"))if (buildingblock.blockDefinition.hierachyName == "wall" || buildingblock.blockDefinition.hierachyName == "door.hinged")
Code:if (block.blockDefinition != null && (block.blockDefinition.hierachyName == "wall"))if (buildingblock.blockDefinition.hierachyName == "wall")