Im Using brackets to edit my plugins,but i dont know how to reload plugin,and whenever i try connecting to my rcon server it just says not connected in green plz help
QuickSmelt
Moved
Total Downloads: 57,445 - First Release: May 27, 2015 - Last Update: Jun 13, 2018
- 5/5, 106 likes
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What does it mean by console like in game console ,and thanks for the quick respond -
Is it possible to increase charcoal production rate and wood usage rates while maintaining the function of expert mode? (Especially the CookedModifier)
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Hi Fujikura! I really love this plugin, i just have another quick question. As of last update, my plugin, (i had just installed the plugin) the furnaces of players on my server and mine(i tested to be sure) randomly shut off. fire places too. I have not tested lanterns or lights yet, doing that next. Just wanted to report this and maybe you can shed some light on the issue?
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Actually nm i have figured it out, thanks again. Sorry about that! -
@Fujikura
Any chance you could add
Code:void (BaseOven oven, Item fuel, ItemModBurnable burnable) { // Check if furnance is usable if (!expertModeEnabled || oven == null) return; if (oven.ShortPrefabName == "tunalight.deployed" | oven.ShortPrefabName == "ceilinglight.deployed" | oven.ShortPrefabName == "lantern.deployed") return;
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Without that code the lights will use "FuelUsageModifier" per tick, instead of just 1.
NoFuelRequirements uses code
fuel.amount =+ 1;
If "FuelUsageModifier" is set to 10
then 9 fuel will be used per tick. -
But their "fuel" consumption is called by "OnItemUse" -
Code:void OnItemUse(Item item, int amount) // Mining Quarry, Mining Hat, Candle Hat void OnConsumeFuel(BaseOven oven, Item fuel, ItemModBurnable burnable) // Furnaces, Campfires, Ceiling Light, Tuna Can Light
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Fujikura updated QuickSmelt with a new update entry:
3.0.3
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Forgot to mention the searchlight will need to be added as well
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Hello ,
get the error message after reloading the plugin: "Failed to load plugin 'QuickSmelth' (no source found)"
What can I do? -
- Excluded any type of "BaseFuelLightSource" from handled by the plugin to raise compatibility with any NoFuelplugins.
These are ceilinglight, lantern and tunalight
I have my light sources set at 0.1 so one fuel takes a long time.
I am guessing that the change in the code makes it so that it wouldnt need fuel? - Excluded any type of "BaseFuelLightSource" from handled by the plugin to raise compatibility with any NoFuelplugins.
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Does this work for campfires? cause i was trying to speed up campfire cooking time and also not burn meat and it doesn't seem to work?