QuickSmelt

Moved

Total Downloads: 57,445 - First Release: May 27, 2015 - Last Update: Jun 13, 2018

5/5, 106 likes
  1. Im Using brackets to edit my plugins,but i dont know how to reload plugin,and whenever i try connecting to my rcon server it just says not connected in green plz help
     
  2. how do i reload the plugin,iv tried the admin tool but it doesent connect to ym rcon any suggestion???
     
  3. Is it possible to increase charcoal production rate and wood usage rates while maintaining the function of expert mode? (Especially the CookedModifier)
     
  4. Hi Fujikura! I really love this plugin, i just have another quick question. As of last update, my plugin, (i had just installed the plugin) the furnaces of players on my server and mine(i tested to be sure) randomly shut off. fire places too. I have not tested lanterns or lights yet, doing that next. Just wanted to report this and maybe you can shed some light on the issue?
     

  5. Actually nm i have figured it out, thanks again. Sorry about that! :D
     
  6. @Fujikura
    Any chance you could add
    Code:
            void (BaseOven oven, Item fuel, ItemModBurnable burnable)
            {
                // Check if furnance is usable
                if (!expertModeEnabled || oven == null) return;   
                if (oven.ShortPrefabName == "tunalight.deployed" | oven.ShortPrefabName == "ceilinglight.deployed" | oven.ShortPrefabName == "lantern.deployed") return;
    
    This will fix them consuming large amounts of fuel and also allowing NoFuelRequirements to actually work.
     
  7. whats the prob there?
    and there?
     
  8. Without that code the lights will use "FuelUsageModifier" per tick, instead of just 1.

    NoFuelRequirements uses code
    fuel.amount =+ 1;

    If "FuelUsageModifier" is set to 10

    then 9 fuel will be used per tick.
     
  9. It sure would make sense when "OnConsumeFuel" would act on the types you mentioned...
    But their "fuel" consumption is called by "OnItemUse" ;)
     
  10. Code from NoFuelRequirements:
    Code:
    void OnItemUse(Item item, int amount) // Mining Quarry, Mining Hat, Candle Hat
    void OnConsumeFuel(BaseOven oven, Item fuel, ItemModBurnable burnable) // Furnaces, Campfires, Ceiling Light, Tuna Can Light
    I've added the code to my server and it fixed the issue, was just giving you a heads up :)
     
  11. Strange...made some debug and the hook was not called...I'll check it again
     
  12. Fujikura updated QuickSmelt with a new update entry:

    3.0.3

     
  13. Forgot to mention the searchlight will need to be added as well ;)
     
  14. Searchlight is no BaseOven.
     
  15. Hello ,
    get the error message after reloading the plugin: "Failed to load plugin 'QuickSmelth' (no source found)"
    What can I do?
     
    • Excluded any type of "BaseFuelLightSource" from handled by the plugin to raise compatibility with any NoFuelplugins.
      These are ceilinglight, lantern and tunalight
    I hate to sound thick but could someone explain this ^^^^.

    I have my light sources set at 0.1 so one fuel takes a long time.
    I am guessing that the change in the code makes it so that it wouldnt need fuel?
     
  16. to be read from there >> QuickSmelt | Page 59 | Oxide
     
  17. Does this work for campfires? cause i was trying to speed up campfire cooking time and also not burn meat and it doesn't seem to work?