It's on my list. I have a solution in mind but have other things to do aswell before doing that.
Private Messaging [Unmaintained]
Discussion in 'Plugin Support' started by Nogrod, Oct 17, 2014.
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Hi, i edited your plugin to accept partial names so no more need to /pm "[Clan] username" and i also fixed some bugs with /r, if you want i can send you my version so you can check and update yours if you want
Last edited by a moderator: May 18, 2015 -
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Domestos updated Private Messaging with a new update entry:
partial names
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hi,
when someones pm´s me, i can answer with /r. fine. but when my buddy tries to reply to my reply with /r it doesn´t work. any way around this? thx for this very nice addon, missed pm yet. -
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Is there a way to see the PMs on my server? I think there a couple regulars hacking and wanted to see if PMs said anything.
Thx! -
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Thx, appreciate it. Nice Plugin.
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Calytic Community Admin Community Mod
Code:pmHistory[targetSteamID] = senderSteamID
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Does this plugin utilize the ignore API here? http://oxidemod.org/plugins/ignore-api.1054/ If not, do you plan on adding it? I've wanted to use this plugin for while now but I feel like players could spam other players without an ignore option.
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That would be sooooooo awesome!
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Domestos updated Private Messaging with a new update entry:
bugfix, ignoreAPI
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Hi!
Permissions?! Just asking! Like: i'm the admin and i want to send pm's (notifications) to players and they will just answer, they will cannot send pm's to me or to other players! -
There might be one of the admin ticket plugins that fits this purpose already. -
K, Thanks!
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Code:
xide] 6:32 PM [Error] Failed to call hook 'cmdPm' on plugin 'Private Messaging' File: privatemessage.lua Line: 26 invalid arguments to method call: at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Working perfectly and it is a great plugin to avoid flood in the chat !
If the guy is still developping it, I would like to ask if it could be possible to fin a way to allow people who send a message to someone who is afk to receive a message back telling that the guy is afk ?
Like we would have the possibility to give a status for our character : afk or not afk, and following that status, when someone sends a private message to an afk status character, he receives a message : "player" is afk
Would it be possible ? Would be great when admin are not present, and people try to contact them ( they are still on the server but afk ).
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Getting This Error :S Can you help me
Attached Files:
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