PathFinding

Path finding API, used by other plugins only

Total Downloads: 13,570 - First Release: Mar 31, 2015 - Last Update: Apr 19, 2018

5/5, 14 likes
  1. Right, I was just stating that I used waypoints as an alternative. I do want my NPCs to be hostile and chase, so I'll look into this a little further.
     
  2. thats a copy paste issue, they updated the hook, you might be using a plugin that access copy paste
     
  3. Would this plugin be the issue where HumanNPC's that are created can walk through walls and teleport up/down floors when no stairs are available? Major issue when you think your going to excape into a base and they just pop in after stopping for a second at the wall. Then since you've went up a hatch they just pop up since, again, no stairs to come up.
     
  4. How do I get my npc to move? i tried the path finding commands and the npc doesn't move/equip kits. everything else works. is there a pre-scripted file I can use as a template to paste into console so I have a working npc.
     
  5. Aye @Nogrod any chance this could get some work to make em adhere to monument prefabs and rocks more? They've been able to T-1000 through em for over 2 years
     
  6. hey guys,

    why this happens ? Pathfinding ist successfuly loeaded and i got this .......

    (02:13:20) | HumanNPC plugin is waiting for requirements to be loaded: PathFinding

    any ideas?
    best regards
     
  7. what plugins would do this?because im getting the same problem and seeing no answers
     
  8. At current the waypoints, Pathfinding, Human NPC core aren't working together OR independently all too well. Blocked paths and unity vertex errors everywhere.
     
  9. Wulf

    Wulf Community Admin

    Wulf updated PathFinding with a new update entry:

    1.1.3