Right, I was just stating that I used waypoints as an alternative. I do want my NPCs to be hostile and chase, so I'll look into this a little further.

PathFinding
Path finding API, used by other plugins only
Total Downloads: 13,570 - First Release: Mar 31, 2015 - Last Update: Apr 19, 2018
- 5/5, 14 likes
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Would this plugin be the issue where HumanNPC's that are created can walk through walls and teleport up/down floors when no stairs are available? Major issue when you think your going to excape into a base and they just pop in after stopping for a second at the wall. Then since you've went up a hatch they just pop up since, again, no stairs to come up.
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How do I get my npc to move? i tried the path finding commands and the npc doesn't move/equip kits. everything else works. is there a pre-scripted file I can use as a template to paste into console so I have a working npc.
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Aye @Nogrod any chance this could get some work to make em adhere to monument prefabs and rocks more? They've been able to T-1000 through em for over 2 years
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hey guys,
why this happens ? Pathfinding ist successfuly loeaded and i got this .......
(02:13:20) | HumanNPC plugin is waiting for requirements to be loaded: PathFinding
any ideas?
best regards -
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At current the waypoints, Pathfinding, Human NPC core aren't working together OR independently all too well. Blocked paths and unity vertex errors everywhere.
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Wulf Community Admin
Wulf updated PathFinding with a new update entry:
1.1.3