PathFinding

Path finding API, used by other plugins only

Total Downloads: 13,570 - First Release: Mar 31, 2015 - Last Update: Apr 19, 2018

5/5, 14 likes
  1. im having the same issue as the above two comments
     
  2. Not work! after i type /path server have alot errors.
     
  3. 2-5 NPC server.crashed I used NPC+PatchFinding
    Code:
    [01/02/2017 16:52:58] GUIDToPath: no path found for guid 7c79d343f7201f744a91537acfc5e363
    [01/02/2017 16:52:58] Missing file for guid 7c79d343f7201f744a91537acfc5e363
     
  4. Nogrod updated PathFinding with a new update entry:

    1.1.2

     
  5. Hi Nogrod, I don't know why but on my dedicated server, this plugin never worked.
    If I try to make a /path, when I assigned the path_test to a NPC (on edit mode) I receive Always a lot of messages like:
    ArgumentException: Object type UnityEngine.Quaternion cannot be converted to target type: UnityEngine.Vector3

    Server update/plugin update/oxide update
     
  6. after useing /path I get this spamed in my console:
    Code:
    ArgumentException: Object type UnityEngine.Quaternion cannot be converted to target type: UnityEngine.Vector3
    Parameter name: val
     
  7. Same issue here @Nogrod
     
  8. Hello I have a problem with pathfinding : My Zombie NPC are teleporting themselves when they try to attack a player in his base... :/
    What sort a thing a have to do to fix this please?
     
  9. please update the plugin!
     
  10. Wulf

    Wulf Community Admin

    Details, errors, etc. please.
     
  11. error (((
    ArgumentException: Object type UnityEngine.Quaternion cannot be converted to target type: UnityEngine.Vector3

    Parameter name: val
     
  12. please update the plugin!
     
  13. getting same error
    Code:
    (20:40:30) | ArgumentException: Object type UnityEngine.Quaternion cannot be converted to target type: UnityEngine.Vector3
    Parameter name: val
     
  14. So is this dead?
     
  15. Well no it still works fine.
     
  16. I've never been able to get it to work. I ended up using waypoints to make my paths.

    Thanks

    Tater
    PVEGAMING.COM
     
  17. It doesnt do waypoints, it's basically a modded version of navmesh that tells the npc how to walk around stuff, if you want em to just walk around then yeh waypoints, but if you want em to be hostile and chase people, you'd need pathfinding
     
  18. so do you need nav mesh on yo make the plugin work
     
  19. No you dont.
     
  20. hm weird i keep getting the same error

    ArgumentException: Object type UnityEngine.Quaternion cannot be converted to target type: UnityEngine.Vector3
    Parameter name: val