Reneb updated PathFinding with a new update entry:
fix for latest rust update
[DOUBLEPOST=1432999921][/DOUBLEPOST]thx for pointing it out![]()

PathFinding
Path finding API, used by other plugins only
Total Downloads: 13,572 - First Release: Mar 31, 2015 - Last Update: Apr 19, 2018
- 5/5, 14 likes
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Code:
(18:53:03) | [Oxide] 6:53 PM [Warning] Ignored obsolete game extension reference 'Oxide.Ext.Rust' in plugin 'PathFinding' (18:53:03) | [Oxide] 6:53 PM [Error] Plugin failed to compile: PathFinding (leaving previous version loaded) (18:53:03) | [Oxide] 6:53 PM [Error] PathFinding plugin failed to compile! (18:53:03) | [Oxide] 6:53 PM [Error] PathFinding.cs(366,26): error CS0104: `LayerMask' is an ambiguous reference between `UnityEngine.LayerMask' and `Rust.LayerMask'
Last edited by a moderator: Jun 26, 2015 -
same here
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Wulf Community Admin
Attached Files:
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Thank you
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Wulf you are awesome you obviously know everything there is to know about all these mods and any and all errors anyone may encounter very helpful thanks to you my server is awesome. Thank you so much.
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still works?
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Wulf Community Admin
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my npc just not use pathfinding...used your file....waypoints work
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http://oxidemod.org/attachments/pathfinding-cs.10205/ -
yeah i do.....but the pathfinding only works for me when the bot is follow me after hitting.....when i use the waypoints, it does not use the pathfinder
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/npc hostile true
works fine on my server.
it's a little bit buggy cause the NPC ignore Walls.
maybe try to delete your config files. -
[Oxide] 12:40 AM [Error] PathFinding plugin failed to compile!
[Oxide] 12:40 AM [Error] PathFinding.cs(366,26): error CS0104: `LayerMask' is an ambiguous reference between `UnityEngine.LayerMask' and `Rust.LayerMask' -
can you fix the humannpc too?
[DOUBLEPOST=1436077075][/DOUBLEPOST]fixed it following changes you made here, thanks -
http://oxidemod.org/attachments/humannpc-cs.10178/
its not fixed by me....just check older posts in the plugin-pages
[DOUBLEPOST=1436077289][/DOUBLEPOST]I'm woundering why you 1st ask for an pathfinding fix and then for the NPC -
my bad, i figured if there was a fix, it would have been included in the plugin. i asked because neither of them would compile
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Reneb updated PathFinding with a new update entry:
update for latest oxide version
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Idk why but my pathfinding don't work with the waypoints, only to follow an player.....whats the problem?
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How do I get 40 NPC's that are hostile running around the map? I downloaded all required plugins, Im not seeing any config file as to how many NPC's are active or their weaponry. I figured out all issues on previous post, ty.