PathFinding

Path finding API, used by other plugins only

Total Downloads: 13,570 - First Release: Mar 31, 2015 - Last Update: Apr 19, 2018

5/5, 14 likes
  1. Reneb submitted a new resource:

    PathFinding - PathFinding plugin, used by other plugins only.

    Read more about this resource...
     
  2. Amazing! Genius
     
  3. Hello and thx but this plugin is in conflict with Hunt RPG so i m not able to add it on my server...
    Is it possible to fix that ?

    Anyway thx a lot for the NPC Mod that is just so amazing !!!
     
  4. In conflict?
    Why would it be?
     
  5. I really don't know !!
    this is the message i have when i try to add it on my server. conflitPathfinding.png
     
  6. Wulf

    Wulf Community Admin

    That's an issue with your host. You'd need to contact them to fix it. 99.9% of the time when you see that message at Multiplay, it's something they need to fix on their end.
     
  7. Thx for your answer Wulf ;)
     
  8. good to know multiplay allows C# plugins now :)
     
  9. Reneb updated PathFinding with a new update entry:

    40% speed increase for A*, and better paths

     
  10. I get this error when trying /path

    Code:
    4:06 PM [Error] Failed to call hook 'cmdChatPath' on plugin 'PathFinding' (ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: Index out of range)
    4:06 PM [Debug]   at System.Collections.Generic.SortedList`2[System.Single,System.Collections.Generic.List`1[Oxide.Plugins.PathFinding+PathfindNode]].KeyAt (Int32 index) [0x00000] in <filename unknown>:0
      at System.Collections.Generic.SortedList`2+ListKeys[System.Single,System.Collections.Generic.List`1[Oxide.Plugins.PathFinding+PathfindNode]].get_Item (Int32 index) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PathFinding+Pathfinder.FindPath (Vector3 sourcePos, Vector3 targetPos) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PathFinding.FindPath (Vector3 sourcePosition, Vector3 targetPosition) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PathFinding.FindBestPath (Vector3 sourcePosition, Vector3 targetPosition) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PathFinding.FindAndFollowPath (.BaseEntity entity, Vector3 sourcePosition, Vector3 targetPosition) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.PathFinding.cmdChatPath (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    4:07 PM [Info] BetterLoot: Refreshed 1 containers (0 destroyed)
     
  11. wasnt able to remake this error, no idea, you probably have a corrupted file.
     
  12. Reneb updated PathFinding with a new update entry:

    pathfinding config

     
  13. Can you look in to a free roam path?
     
  14. what does that mean :$?
     
  15. Hi Reneb Pathfinding and Human Npc don“t run.The last Rust update comes out and the Plugins have Errors please update Pathfinding and Human Npc.
     
  16. pathfinder has no reason to not work.
    as for human npc, yes it needs, but i can't update until next week.
     
  17. [Oxide] 11:09 AM [Error] PathFinding plugin failed to compile!
    [Oxide] 11:09 AM [Error] PathFinding.cs(301,62): error CS0117: `BasePlayer.NetworkQueue' does not contain a definition for `Positional'

    this is the error i am getting when uploading it