1. Do you even read the message I posted?
    It explains what its probably causing and what not, also if you're not happy with it then you may set the Enable Plugin Icon to false in your config file.
     
  2. Yes I read your message and it did not answer it well enough which is why I asked if the steam connection error was only on my client or on the server and if there was anything at all I could do to test or help it.
     
  3. I can't tell to be honest. I just know it's a possibility. Though it is temporary.
     
  4. Suddenly getting this error in console when reloading the plugin, not sure why:

    Code:
    > oxide.reload notifier
    [Oxide] 4:47 PM [Error] Failed to call hook 'cmdReload' on plugin 'rustcore v1.0.0'
    Traceback (most recent call last):
      File "notifier.py", line 400, in Unload
    RuntimeError: Failed to call Unload (MissingMemberException: notifier instance has no attribute 'adverts_loop')
      at IronPython.Runtime.Types.OldInstance+FastOldInstanceGet.Target (System.Runtime.CompilerServices.CallSite site, System.Object instance, IronPython.Runtime.CodeContext context) [0x00000] in <filename unknown>:0
      at System.Dynamic.UpdateDelegates.UpdateAndExecute2[Object,CodeContext,Object] (System.Runtime.CompilerServices.CallSite site, System.Object arg0, IronPython.Runtime.CodeContext arg1) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.DynamicInstruction`3[System.Object,IronPython.Runtime.CodeContext,System.Object].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0 

    EDIT: Fixed, was an error on my part
     
    Last edited by a moderator: Oct 11, 2015
  5. This has been apart of my "notifier_connections_10-2015.json" log for since the last update. The file is significantly larger as a result.

    Code:
    [10/11/2015 6:41:49 PM] PLAYERNAME disconnected from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: 765611XXXXXXXX][IP: XXX]
     
  6. Notifier only logs the connection, and if you read the disconnection reason you will know what happened, this is not a Notifier problem or whatsoever.
     
  7. The thing is, this is for every player, when they actually connect successfully or not. The whole log looks like this.
    Code:
    [10/10/2015 12:11:29 AM] PLAYERNAME connected from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP: XX]
    [10/10/2015 12:11:29 AM] PLAYERNAME connected from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX] [IP: XX]
    [10/10/2015 12:11:29 AM] PLAYERNAME connected from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP: XX]
    [10/10/2015 12:11:46 AM] PLAYERNAME connected from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP: XX]
    [10/10/2015 12:12:23 AM] PLAYERNAME  disconnected from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX][IP: XX]
    [10/10/2015 12:12:28 AM] PLAYERNAME connected from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP:XX]]
     
  8. Ok so tell me, do leave message appear normally?

    i.e Player has left the server. (Reason: Kicked by Admin)
     
  9. Yes. Most of them leave normally, by disconnect, etc. They join by regular connection, but no matter what, this is the only connection/disconnection message I see now since Friday's update.
     
  10. I can guarantee that nothing has been touched in the leaving messages or whatsoever, nor the logs system, so whatever this is may be a Rust issue of some sort.
     
  11. Alrighty, thanks.
     
  12. I really like this mod. have you thought of re-writing in C# for performance?
     
  13. Well thinking about it, I did yes, I just havent cant i cant C#. :)
    Though I have been working on it, I just need time as its complicated. But I don't it will make that much of a difference, Notifier is quite good as it is right now, won't make much of a difference, but I do realize C# is way better than Python.
     
  14. When I connect, I see the rules instead of the motd, how do I fix this?

    Could you have hide admins not show any admins online in /online and have /players show new names of players that have been /renamed or not show admins in the list at all?

    Thanks.
     
    Last edited by a moderator: Oct 13, 2015
  15. Non admins players will not see the admins names anywhere, only admins will.
    Upload your config file for futher help.
     
  16. Oh, if non admins won't, we are good then. I was using the commands myself (as an admin) to test. Thanks.
     
  17. Yes admins can still see, so that you, the admin, know what other admins are online.
     
  18. Edit: Fixed, my mistake.
     
    Last edited by a moderator: Oct 14, 2015
  19. hey so im trying to add a message displaying the link to my site but every time i edit it i keep geting this set if errors
    Code:
    [Oxide] 11:23 AM [Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'notifier v2.13.5'
    Traceback (most recent call last):
      File "notifier.py", line 383, in OnPlayerDisconnected
    RuntimeError: Failed to call OnPlayerDisconnected (MissingMemberException: notifier instance has no attribute 'players')
      at IronPython.Runtime.Types.OldInstance+FastOldInstanceGet.Target (System.Runtime.CompilerServices.CallSite site, System.Object instance, IronPython.Runtime.CodeContext context) [0x00000] in <filename unknown>:0
      at System.Dynamic.UpdateDelegates.UpdateAndExecute2[Object,CodeContext,Object] (System.Runtime.CompilerServices.CallSite site, System.Object arg0, IronPython.Runtime.CodeContext arg1) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.DynamicInstruction`3[System.Object,IronPython.Runtime.CodeContext,System.Object].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
    im going to include the file
     

    Attached Files:

    Last edited by a moderator: Oct 13, 2015
  20. You are using Notifier v2.13.5, the current version is v2.16.3, please update yours.