Do you even read the message I posted?
It explains what its probably causing and what not, also if you're not happy with it then you may set the Enable Plugin Icon to false in your config file.
Notifier [Unmaintained]
Discussion in 'Plugin Support' started by NobodyFTW, Feb 1, 2015.
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Yes I read your message and it did not answer it well enough which is why I asked if the steam connection error was only on my client or on the server and if there was anything at all I could do to test or help it.
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Suddenly getting this error in console when reloading the plugin, not sure why:
Code:> oxide.reload notifier [Oxide] 4:47 PM [Error] Failed to call hook 'cmdReload' on plugin 'rustcore v1.0.0' Traceback (most recent call last): File "notifier.py", line 400, in Unload RuntimeError: Failed to call Unload (MissingMemberException: notifier instance has no attribute 'adverts_loop') at IronPython.Runtime.Types.OldInstance+FastOldInstanceGet.Target (System.Runtime.CompilerServices.CallSite site, System.Object instance, IronPython.Runtime.CodeContext context) [0x00000] in <filename unknown>:0 at System.Dynamic.UpdateDelegates.UpdateAndExecute2[Object,CodeContext,Object] (System.Runtime.CompilerServices.CallSite site, System.Object arg0, IronPython.Runtime.CodeContext arg1) [0x00000] in <filename unknown>:0 at Microsoft.Scripting.Interpreter.DynamicInstruction`3[System.Object,IronPython.Runtime.CodeContext,System.Object].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0 at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
EDIT: Fixed, was an error on my partLast edited by a moderator: Oct 11, 2015 -
This has been apart of my "notifier_connections_10-2015.json" log for since the last update. The file is significantly larger as a result.
Code:[10/11/2015 6:41:49 PM] PLAYERNAME disconnected from ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: 765611XXXXXXXX][IP: XXX]
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The thing is, this is for every player, when they actually connect successfully or not. The whole log looks like this.
Code:[10/10/2015 12:11:29 AM] PLAYERNAME connected from ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP: XX] [10/10/2015 12:11:29 AM] PLAYERNAME connected from ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX] [IP: XX] [10/10/2015 12:11:29 AM] PLAYERNAME connected from ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP: XX] [10/10/2015 12:11:46 AM] PLAYERNAME connected from ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP: XX] [10/10/2015 12:12:23 AM] PLAYERNAME disconnected from ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX][IP: XX] [10/10/2015 12:12:28 AM] PLAYERNAME connected from ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time [UID: XX ][IP:XX]]
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i.e Player has left the server. (Reason: Kicked by Admin) -
Yes. Most of them leave normally, by disconnect, etc. They join by regular connection, but no matter what, this is the only connection/disconnection message I see now since Friday's update.
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Alrighty, thanks.
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I really like this mod. have you thought of re-writing in C# for performance?
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Though I have been working on it, I just need time as its complicated. But I don't it will make that much of a difference, Notifier is quite good as it is right now, won't make much of a difference, but I do realize C# is way better than Python. -
When I connect, I see the rules instead of the motd, how do I fix this?
Could you have hide admins not show any admins online in /online and have /players show new names of players that have been /renamed or not show admins in the list at all?
Thanks.Last edited by a moderator: Oct 13, 2015 -
Upload your config file for futher help. -
Oh, if non admins won't, we are good then. I was using the commands myself (as an admin) to test. Thanks.
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hey so im trying to add a message displaying the link to my site but every time i edit it i keep geting this set if errors
Code:[Oxide] 11:23 AM [Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'notifier v2.13.5' Traceback (most recent call last): File "notifier.py", line 383, in OnPlayerDisconnected RuntimeError: Failed to call OnPlayerDisconnected (MissingMemberException: notifier instance has no attribute 'players') at IronPython.Runtime.Types.OldInstance+FastOldInstanceGet.Target (System.Runtime.CompilerServices.CallSite site, System.Object instance, IronPython.Runtime.CodeContext context) [0x00000] in <filename unknown>:0 at System.Dynamic.UpdateDelegates.UpdateAndExecute2[Object,CodeContext,Object] (System.Runtime.CompilerServices.CallSite site, System.Object arg0, IronPython.Runtime.CodeContext arg1) [0x00000] in <filename unknown>:0 at Microsoft.Scripting.Interpreter.DynamicInstruction`3[System.Object,IronPython.Runtime.CodeContext,System.Object].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0 at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
Attached Files:
Last edited by a moderator: Oct 13, 2015 -
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