1. not working?
     
  2. saying not working does not help show some log files or give more info
     
  3. Code:
    > oxide.reload notifier
    [Oxide] 10:35 PM [Error] Failed to call hook 'cmdReload' on plugin 'rustcore v1.0.0'
    Traceback (most recent call last):
      File "notifier.py", line 400, in Unload
    RuntimeError: Failed to call Unload (MissingMemberException: notifier instance has no attribute 'adverts_loop')
      at IronPython.Runtime.Types.OldInstance+FastOldInstanceGet.Target (System.Runtime.CompilerServices.CallSite site, System.Object instance, IronPython.Runtime.CodeContext context) [0x00000] in <filename unknown>:0
      at System.Dynamic.UpdateDelegates.UpdateAndExecute2[Object,CodeContext,Object] (System.Runtime.CompilerServices.CallSite site, System.Object arg0, IronPython.Runtime.CodeContext arg1) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.DynamicInstruction`3[System.Object,IronPython.Runtime.CodeContext,System.Object].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Oct 17, 2015
  4. Restarting the server should fix it.
     
  5. no it dident work to restart
     
  6. Upload your config file then please
     
  7. Hi

    Why is it showing players connecting from unknown?
     
  8. Probably some connection issues from the website which Notifier gets the player country information, this should be temporary though, just give it time.
     
  9. 9:54 AM [Info] [Notifier v2.16.3] Respect the server /rules.
    9:57 AM [Info] [Notifier v2.16.3] PreFiX left the server. (Reason: Steam: k_EAuthSessionResponseAuthTicketCanceled)
    9:57 AM [Info] [Notifier v2.16.3] An error as occurred when writing a connection log to a file! ( Missing directory )
    9:57 AM [Info] [Notifier v2.16.3] Logs are now off, please make sure you have the following path on your server files: .../my_server_identity/oxide/logs\
    10:00 AM [Info] [Notifier v2.16.3] Players Online: 3 / 100 Sleepers: 25
     
  10. Guys I want to insert an icon instead of an icon notifier how do I do that?
     
  11. I use <size> in my messages, would it be possible to have these filtered from the console? Thanks.
     
  12. Will do that.
    [DOUBLEPOST=1445173364][/DOUBLEPOST]
    The icon is an actual Steam account, for example this in Notifier's account: Steam Community :: Notifier
    Setup a Steam account, give it the icon you want and place the UID of the Steam account in the Icon Profile setting in the Notifier config file of your server, and restart Notifier.
     
  13. SkinN õ.Õ'.|. updated Notifier with a new update entry:

    Notifier | Minor Tweaks (Optional Update)


    [DOUBLEPOST=1445186868][/DOUBLEPOST]
    Done :)
    [DOUBLEPOST=1445186898][/DOUBLEPOST]
    The last update has an attempt to fix the issue, I'll be waiting for your feedback.
     
  14. Thanks for the update.
     
    Last edited by a moderator: Oct 18, 2015
  15. Im not sure what you're doing wrong here but it's working fine for me, so it should work fine for you too.
    Either console or chat don't have any issues at all, even it had any it would be on the console side since the code I have changed only belongs to the text sent to the console, it would be impossible to affect the chat at all.

    Though you don't have restart the server to normally solve issues, give it a try.
     

    Attached Files:

  16. I found my problem, I added a color to the plugin and forgot to add it again when I updated. *facepalm*
     
  17. *EDIT*
    Please ignore... I finally found in this forum where others had this issue and fixed the {server.port} error on the final line.

    This being said... the only way I could get this to work both with the Welcome Message and the /map command was to remove both the {server.ip} and {server.port} entries and hard code the server ip and port addressed.

    Regards,
    KB

    Hello,
    Whenever a player joins my server I get the following output on my console....
    Code:
    [Oxide] 8:13 PM [Info] [Notifier v2.16.4] XXXXXXX joined the server, from Canada.
    [Oxide] 8:13 PM [Error] Web request callback raised an exception (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 8:13 PM [Debug] at System.Collections.Generic.Dictionary`2<object, object>.get_Item (object) <0x001c5>
    at IronPython.Runtime.NewStringFormatter/Formatter.GetUnaccessedObject (IronPython.Runtime.NewStringFormatter/FieldName) <0x000e2>
    at IronPython.Runtime.NewStringFormatter/Formatter.GetArgumentValue (IronPython.Runtime.NewStringFormatter/FieldName) <0x00031>
    at IronPython.Runtime.NewStringFormatter/Formatter.ReplaceText (string) <0x003d4>
    at IronPython.Runtime.NewStringFormatter/Formatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x00072>
    at IronPython.Runtime.NewStringFormatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x000a3>
    at IronPython.Runtime.Operations.StringOps.format (IronPython.Runtime.CodeContext,string,System.Collections.Generic.IDictionary`2<object, object>,object[]) <0x00067>
    at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object,object) <0x00c4b>
    at Microsoft.Scripting.Interpreter.DynamicInstruction`5<IronPython.Runtime.CodeContext, object, object, object, object>.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x001de>
    at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x000c8>
    Can someone please provide me with some guidance on how to resolve this?

    Regards,
    KB
     
    Last edited by a moderator: Oct 19, 2015
  18. Code:
    Userjoined the server, from  ConnectFailure (A connection attempt failed because the connected party did not properly respond after a period of time.
    Latest update.
     
  19. Upload your config file please.
     
  20. SkinN õ.Õ'.|. updated Notifier with a new update entry:

    Notifier | Fix Attempt


    [DOUBLEPOST=1445296042][/DOUBLEPOST]
    The update I just release is an attempt to fix that, if this doesn't work I'll have to take it as a Rust issue and not Notifier, as all Notifier does is to get the information of each player (name, ip, country, etc..) and cache it to use it as long as the player is in the server, this cache will then be deleted when the player disconnects.

    I do have another idea to "try" to resolve this, but it would take a bit more of code, each I rather not to use, but if this attempt fails I will do it anyway.

    P.S: The second attempt should fix it all the way.