1. Code:
    [Oxide] 1:59 PM [Error] Exception raised in web request callback (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 1:59 PM [Debug] at System.Collections.Generic.Dictionary`2<object, object>.get_Item (object) <0x001c5>
    at IronPython.Runtime.NewStringFormatter/Formatter.GetUnaccessedObject (IronPython.Runtime.NewStringFormatter/FieldName) <0x000e2>
    at IronPython.Runtime.NewStringFormatter/Formatter.GetArgumentValue (IronPython.Runtime.NewStringFormatter/FieldName) <0x00031>
    at IronPython.Runtime.NewStringFormatter/Formatter.ReplaceText (string) <0x003d4>
    at IronPython.Runtime.NewStringFormatter/Formatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x00072>
    at IronPython.Runtime.NewStringFormatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x000a3>
    at IronPython.Runtime.Operations.StringOps.format (IronPython.Runtime.CodeContext,string,System.Collections.Generic.IDictionary`2<object, object>,object[]) <0x00067>
    at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object,object,object,object) <0x00390>
    at (wrapper dynamic-method) object.response_handler$104 (System.Runtime.CompilerServices.Closure,IronPython.Runtime.PythonFunction,object,object) <0x02791>
    I installed the latest update, I removed the old configuration and the same error ;(
     
  2. getting this spammed over and over in counsel. any of you big brained folks help me out?
    Code:
    Oxide] 1:38 PM [Error] Exception raised in web request callback (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 1:38 PM [Debug]   at System.Collections.Generic.Dictionary`2[System.Object,System.Object].get_Item (System.Object key) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.GetUnaccessedObject (FieldName fieldName) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.GetArgumentValue (FieldName fieldName) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.ReplaceText (System.String format) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.FormatString (IronPython.Runtime.PythonContext context, System.String format, IronPython.Runtime.PythonTuple args, IDictionary`2 kwArgs) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter.FormatString (IronPython.Runtime.PythonContext context, System.String format, IronPython.Runtime.PythonTuple args, IDictionary`2 kwArgs) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.Operations.StringOps.format (IronPython.Runtime.CodeContext context, System.String format_string, IDictionary`2 kwargs, System.Object[] args) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.FuncCallInstruction`5[IronPython.Runtime.CodeContext,System.String,System.Collections.Generic.IDictionary`2[System.Object,System.Object],System.Object[],System.String].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
    
    Code:
    [Oxide] 1:41 PM [Debug]   at System.Collections.Generic.Dictionary`2[System.Object,System.Object].get_Item (System.Object key) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.GetUnaccessedObject (FieldName fieldName) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.GetArgumentValue (FieldName fieldName) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.ReplaceText (System.String format) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter+Formatter.FormatString (IronPython.Runtime.PythonContext context, System.String format, IronPython.Runtime.PythonTuple args, IDictionary`2 kwArgs) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.NewStringFormatter.FormatString (IronPython.Runtime.PythonContext context, System.String format, IronPython.Runtime.PythonTuple args, IDictionary`2 kwArgs) [0x00000] in <filename unknown>:0
      at IronPython.Runtime.Operations.StringOps.format (IronPython.Runtime.CodeContext context, System.String format_string, IDictionary`2 kwargs, System.Object[] args) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.FuncCallInstruction`5[IronPython.Runtime.CodeContext,System.String,System.Collections.Generic.IDictionary`2[System.Object,System.Object],System.Object[],System.String].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0 
    Code:
    [Oxide] 1:44 PM [Error] Failed to run a 300.00 timer in AFK
    File: AFK.lua Line: 47 attempt to index upvalue 'start' (a nil value):
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.LuaFunction.Call (System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at NLua.Method.LuaDelegate.CallFunction (System.Object[] args, System.Object[] inArgs, System.Int32[] outArgs) [0x00000] in <filename unknown>:0
      at LuaGeneratedClass1.CallFunction () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
     
  3. Suggestion: It would be neat if the /update command listed the versions of each installed plugin. Also since some people administrate from a Rust:IO console, it would be neat if commands like /plugins could be called from the console rather than requiring that we log into the game.
     
  4. Great job with the plugin and I appreciate all your hard work. I have been getting this error when people come online and similar with disconnect:

    [Oxide] 10:56 AM [Error] Exception raised in web request callback (DirectoryNotFoundException: Could not find a part of the path "C:\games\rust\exp-oxide\server\351016\oxide\logs\notifier_connections_07-2015.txt".)
    [Oxide] 10:56 AM [Debug] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at System.IO.File.AppendAllText (System.String path, System.String contents) [0x00000] in <filename unknown>:0 at ConVar.Server.Log (System.String strFilename, System.String strMessage) [0x00000] in <filename unknown>:0 at Microsoft.Scripting.Interpreter.ActionCallInstruction`2[System.String,System.String].Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0 at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0

    I did read that I should remove the plugin, delete old config, update the plugin and create new config. Which I have done but still no fix. Should I have tried to restart the server after I delete the old plugin and config? I'm with Multiplay servers, perhaps it may be something on their end? Thanks!
     
  5. Hello, This plugin is great, but /help doesn't seem to be working.
     
  6. Is there a way to make the admins show up with he players when you do /players? I have my admins playing anonymously so people don't know who they are. When they do /players they are just excluded at all from being show because i disabled the admin part, but I will like them to show up as regular players when people use the command
     
  7. I'm not sure how you have things setup, but I have Hide Admins: true. and Enable Admins List: false, I'm in the list of /players
     
  8. Server lags whenever someone joins.. is this caused by the server or the plugin ?
     
  9. I just reloaded the plugin and config file and only changed those 2 options and I'm still not showing in the list. It does show admins in the list, but only when admins do /players. Maybe that's what you mean?
     
    Last edited by a moderator: Jul 4, 2015
  10. /plugins shows the list of all the install plugins, including their versions. And to list the list of all plugins on the console you can just use oxide.plugins, which does just that.
    [DOUBLEPOST=1436037158][/DOUBLEPOST]
    These errors are being worked on for the next update, I can only ask for patience until this update is release, for more information and the reasons of this update please read this post on the link below.
    http://oxidemod.org/threads/notifier.6641/page-52#post-104900
    [DOUBLEPOST=1436037205][/DOUBLEPOST]
    Set Hide Admins to False. And the admins will show in all kinds of lists.
    [DOUBLEPOST=1436037358][/DOUBLEPOST]
    Hide Admins setting will hide all the admins anyway on all lists. In example, even if you have /admins working, normal players wont see any admins listed at all, Notifier will tell them there are no admins online, even if they actually are (think of this a way to trick cheaters). Besides this, Hide Admins will not let admins connection messages, and will make sure admins names will have the default player color on all messages as well.
    [DOUBLEPOST=1436037421][/DOUBLEPOST]
    I can't say it's Notifier or not, but I don't think it could be. I may be mistaken, even still...
    [DOUBLEPOST=1436038431][/DOUBLEPOST]VERSION v2.10.0 INCOMING!

    Alright guys, I know I'm taking much more time than I told you, but it's for a good reason. In only 10 mins or so I did all this so far for the next version:
    As you can see in just a few minutes a covered a bunch of stuff, and I am not even close to finish yet, I can do things fast, but I just need the time for it, believe it or not my time is really short, and I always got a lot of stuff on my mind. But I'm working on it, and like I said I will make sure this update fixes everything up, and better than that I've considered a lot of recommendations from you guys, and some of them you may already spot on the current changelog, and of course I've also covered some of the current bugs.

    I hope this message comforts you guys somehow, I've got some people which will help me out testing this version before release, so I can also fix any major or minor bugs so the version is released clean of them.

    And thanks for all who left a message of support, I really appreciate.
     
  11. Version v2.10.0 looks good, really looking forward this update! You are doing a great job, which I had that much knowledge of coding.
    Thumbs up!! :) :)
     
  12. SkinN...If I set the hide admins to false, they do show under players now...BUT they show as a different color than the other players so you can easily tell who is who. I'm not seeing an option where I can change that
     
  13. Because you cant, in 2.9.2 admins are green and players are blue (rust's default colors)
    But this change as you can see in the post above
     
  14. Ok so if I want to keep them anonymous I just have to keep them hidden.?
     
  15. Yes, pretty much.
     
  16. Im now getting somethign like "player" has left the convar.server. I dont think Ive changed anythign in this file so Im wondering how its broke. . . . :/
     
  17. For that I ask you to read my post above.
     
  18. Hiya guys. Im having an issue with the .json file not allowing changes and the plugin itself claiming the config file is out of date and resetting to default. so i edit the default file adverts, check the validity of the json with JSONlint (ok file checks out), save, then restart notifier and boom, config file is out of date reverting to default? i have the correct permissions on the file and folder. whats going on...what am i missing. any help would be fantastic.

    Thanks