SkinN õ.Õ'.|. updated Notifier with a new update entry:
v3.0.1 | Additions & Improvements & Fixes
I wanted to just say thank you for everyone for the great response on the new v3.0 version, to be honest I was ready to be full of weird bugs and hard stuff but turned out quite ok, just some small bugs fixed and a few improvements here and there. Thanks for all the support and as always I hope you enjoy!
Notifier [Unmaintained]
Discussion in 'Plugin Support' started by NobodyFTW, Feb 1, 2015.
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oh. I need help)
[Oxide] 13:16 [Error] Failed to call hook 'OnPlayerDisconnected' on plugin 'Notifier v3.0.1' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 13:16 [Debug] at Oxide.Plugins.Notifier.GetNameFormats (System.String text, .BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Notifier.OnPlayerDisconnected (.BasePlayer player, System.String reason) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Notifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
[Oxide] 13:16 [Error] Failed to call hook 'OnPlayerInit' on plugin 'Notifier v3.0.1' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 13:16 [Debug] at Oxide.Plugins.Notifier.GetNameFormats (System.String text, .BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Notifier.JoinMessages (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Notifier.OnPlayerInit (.BasePlayer player, Boolean sendJoinMessages) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Notifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 -
Up
upload your lang file -
lang file
Attached Files:
Last edited by a moderator: Mar 20, 2016 -
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thats not the lang file
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Yes it is.
[DOUBLEPOST=1458482444][/DOUBLEPOST]I believe I saw the issue, thanks for reporting. FYI there is nothing wrong with you lang file.Last edited by a moderator: Mar 20, 2016 -
@SkinN õ.Õ'.|. Splendid work on that CZ rules
Again thanks and also thanks for other Czech server admins
I think we all love this
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He uploaded the correct one the one he had before was the config as you can see he edited his post after I posted
Last edited: Today at 10:12 AM
I posted at 9:59am -
Good to hear, I was just posting its working perfect.
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Glad to see a fresh update here..
I will test it on a test server. And use it on my live server -
delete this... answered my own question
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Code:
[Oxide] 20:34 [Debug] at Oxide.Plugins.Notifier.GetNameFormats (System.String text, .BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifier.JoinMessages (.BasePlayer player) [0x00000] in <file name unknown>:0 at Oxide.Plugins.Notifier.OnPlayerInit (.BasePlayer player, Boolean sendJoinMe ssages) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifier.DirectCallHook (System.String name, System.Object& r et, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho d, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[]
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Having Issues TooCode:
[Oxide] 19:42 [Error] Failed to call hook 'OnPlayerInit' on plugin 'notifier v2. 18.4' Traceback (most recent call last): File "notifier.py", line 435, in OnPlayerInit RuntimeError: Failed to call OnPlayerInit (MissingMemberException: notifier inst ance has no attribute 'connected') at IronPython.Runtime.Types.OldInstance/FastOldInstanceGet.Target (System.Runtim e.CompilerServices.CallSite,object,IronPython.Runtime.CodeContext) <0x00168> at (wrapper dynamic-method) object.OnPlayerInit$14 (System.Runtime.CompilerServi ces.Closure,IronPython.Runtime.PythonFunction,object,object,object) <0x007af
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I'm not sure if this was intended, but it's showing people disconnecting twice. Not necessary.
Steam Community :: Screenshot :: double disconnect messages -
Because you are running both CSharp and Python versions, remove python's.
[DOUBLEPOST=1458612947][/DOUBLEPOST]You are using the old Python version which I no longer support, upgrade to the latest version if you will.
[DOUBLEPOST=1458613007][/DOUBLEPOST]I will take a look into this. Thanks for reporting. -
Thanks
[DOUBLEPOST=1458645457][/DOUBLEPOST]Yeah i have the newist update and i am looking at the plugin folder i dont have the python in here anymore, I removed it before i put update in the folder.
[DOUBLEPOST=1458647771][/DOUBLEPOST]Ok i have one thing i am not sure of were in the config do i edit the MOTD? -
Hi skinn, your C# version not works with <i>italic text</i>
Attached Files:
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@SkinN õ.Õ'.|.
When admin joins server, notifier doesnt show in console
but when a player joins (group player, no authlvl 0) it shows in console and in game properly.Code:(15:37:50) | [Oxide] 15:37 [Info] [Notifier] Brko joined server from Czech Republic.
SOLVED - hideAdmins: true
Last edited by a moderator: Mar 22, 2016 -
HTML code as nothing to do with Notifier, if you look closely to your message you have a <color=i> tag instead of <i>, then your closing with </i>, and thats the reason its failing the format
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Nonono man, just your plugin don't interpret my text greatly, look, its my text as you saw on my picture, see how it is in json =
"<size=12>Le <color=#af5>[Marché]</color> a été completement changé! Plus de commandes, vous devez simplement vous rendre dans une des <i><color=#4682b4>villes</color></i> et parler aux <color=#af5>PNJ</color>. (<color=#14d4fd>/help</color>)</size>",
There are no faults, this text work with your PY version.

