1. Ok good.
    [DOUBLEPOST=1458399304,1458351316][/DOUBLEPOST]Thank you all who have tested the new version, v3.0 is now out Notifier for Rust | Oxide
     
  2. How do you disable scheduled messages on this version?
     
  3. *facepalm*

    You may re-download the version, I have added a setting for Scheduled Messages and fixed Advert Messages setting too, thank you!
     
  4. Thank you, I hope you enjoy it
     
  5. Yes very nice works well
     
  6. Loving it even more
     
  7. I'm not quite understanding how to edit each section and change what information is in there?
     
  8. Everything works very well with my last modified python-version. no need to upgrade =)
     
  9. The new config doesn't allow any change to the /map link that's being given? I don't like it giving out my IP and rather have it change to my hostname..

    I can see it being in the .cs file, but that means I'll have to edit it every update..
    Could you please add it back to the config file?

    (even there I've changed it from

    { "Server Map Message", "Check our live map at: <yellow>{server.ip}:{server.port}<end>" },

    to

    { "Server Map Message", "Check our live map at: <yellow>http://kzn-clan.nl:28015<end>" },

    But it still shows the IP after reload :\ )
     
  10. Could you put an option into your new version to NOT show the name of an player who is connecting?
    I did in the py version.

    Also the counter for /online is not correct when not using "Show Online Admin".
     
  11. you cannot change in the .cs file, all plugin msessages are now stored in the Notifier file under the Lang folder of your server
    [DOUBLEPOST=1458407979][/DOUBLEPOST]
    You can disable Join Messages in the .json file
     
  12. Ah didn't check there as the old plugin had those options in the main config file ;)

    Thank you <3
     
  13. Are you editing the .json file under the config folder?
    [DOUBLEPOST=1458408049][/DOUBLEPOST]
    Its one of the new features, I hope you enjoy it
    [DOUBLEPOST=1458408087][/DOUBLEPOST]
    Well nevertherless you should consider as new features will come
     
  14. It'snot what I asked. I asked to get an option to get anonymous join messages in the new version.

    My Py-Version works fine with my own modifications. I don't want to modify it every time there is an update.

    Because of this I asked if you can implement options like I asked.
     
  15. The C# works exactly like Python, and has a few improvements, if you want to remove the players name from the message then just remove the {player.name}, or simply disable the message in hand
     
  16. In the same file as he pointed to me (in the lang folder), there is a Notifier.en.json with the following lines:

    "Join Message": "<lightblue>{player.name} <silver>joined from<end> {player.country}<end>",
    "Leave Message": "<lightblue>{player.name}<end> left the server",

    Change it there!

    (right? :p )
     
  17. /notifier help ----> (19:39:37) | [Oxide] 18:39 [Error] Failed to call hook 'Plugin_Command' on plugin 'Notifier v3.0.0' (InvalidCastException: Cannot cast from source type to destination type.)
     
  18. I think I wait until the C#-Version is less buggy.