1. Ok I have seen the issue right now. I will update as soon as I can, I'm sorry. And thanks for reporting.
     
  2. When players are connecting to the server the welcome message disappears when they wake up. Can I change the time for the welcome message oder a delay?
     
  3. Hi mate, when i do changes in config file, this does not save changes and load again the default config....whats the problem?

    thanks!
     
  4. Welcome messages are chat messages, and you cannot change their timings, but though I will tweak it a little so they only appear when the player first spawns after connecting.
    [DOUBLEPOST=1458775210][/DOUBLEPOST]
    Could you please upload both plugin and .json file?
     
  5. Here.

    thanks!!!
     

    Attached Files:

  6. Update appears to have broke this.
    16:44 [Error] Failed to load plugin notifier
    Traceback (most recent call last):
    File "notifier.py", line 7, in <module>
    ImportError: Import of module System not allowed
     
  7. Wulf

    Wulf Community Admin

    The latest version isn't written in Python.
     
  8. Same thing is happening to me. Dunno why it converted to .py after the update
     
  9. Wulf

    Wulf Community Admin

    Check that you don't have both versions installed.
     
  10. Code:
    [Oxide] 06:40 [Error] Failed to call hook 'OnPlayerInit' on plugin 'Notifier v3.0.1' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 06:40 [Debug]   at Oxide.Plugins.Notifier.GetNameFormats (System.String text, .BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Notifier.JoinMessages (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Notifier.OnPlayerInit (.BasePlayer player, Boolean sendJoinMessages) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Notifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
     
  11. Wulf, C# version need fixes, and py version is not usable anymore :\
     
  12. Hey there guys, any way yet to make the notifiere work again?
     
  13. Notifier is not generating a config file.....
     
  14. Wulf

    Wulf Community Admin

    Check your oxide/logs for errors. Make sure you do not have the .py version installed too.
     
  15. pls fix for the latest ver rust
     
  16. my notifier now looks a lot different with the welcome message in game and i can't seem to edit it with it saving. certain commands dont
     
  17. Deleted all files, reinstalled it, still same errors. Some people say its working on their servers, weird.
     
  18. Few suggestions for C# Notifier:
    1. Make the join and leave messages configurable.
    2. Be able to configure the Airdrop and Helicopter messages.
    *Both of these were in old py version, im sure you'll get around to it @SkinN õ.Õ'.|. :)
     
  19. You can edit all messages, its in the Lang file under the lang folder.
    [DOUBLEPOST=1458858862][/DOUBLEPOST]I will be working just now to fix everything up, hold on to your horses men! :)
     
  20. They are, it uses Oxides new lang system.

    Messages are in Oxide/Lang