Notifier [Unmaintained]
Discussion in 'Plugin Support' started by NobodyFTW, Feb 1, 2015.
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When players are connecting to the server the welcome message disappears when they wake up. Can I change the time for the welcome message oder a delay?
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Hi mate, when i do changes in config file, this does not save changes and load again the default config....whats the problem?
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Welcome messages are chat messages, and you cannot change their timings, but though I will tweak it a little so they only appear when the player first spawns after connecting.
[DOUBLEPOST=1458775210][/DOUBLEPOST]Could you please upload both plugin and .json file? -
Here.
thanks!!!Attached Files:
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Update appears to have broke this.
16:44 [Error] Failed to load plugin notifier
Traceback (most recent call last):
File "notifier.py", line 7, in <module>
ImportError: Import of module System not allowed -
Wulf Community Admin
The latest version isn't written in Python. -
Same thing is happening to me. Dunno why it converted to .py after the update
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Wulf Community Admin
Check that you don't have both versions installed. -
Code:
[Oxide] 06:40 [Error] Failed to call hook 'OnPlayerInit' on plugin 'Notifier v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 06:40 [Debug] at Oxide.Plugins.Notifier.GetNameFormats (System.String text, .BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifier.JoinMessages (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifier.OnPlayerInit (.BasePlayer player, Boolean sendJoinMessages) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Notifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf, C# version need fixes, and py version is not usable anymore :\
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Hey there guys, any way yet to make the notifiere work again?
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Notifier is not generating a config file.....
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Wulf Community Admin
Check your oxide/logs for errors. Make sure you do not have the .py version installed too. -
pls fix for the latest ver rust
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my notifier now looks a lot different with the welcome message in game and i can't seem to edit it with it saving. certain commands dont
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Deleted all files, reinstalled it, still same errors. Some people say its working on their servers, weird.
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Few suggestions for C# Notifier:
1. Make the join and leave messages configurable.
2. Be able to configure the Airdrop and Helicopter messages.
*Both of these were in old py version, im sure you'll get around to it @SkinN õ.Õ'.|.
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You can edit all messages, its in the Lang file under the lang folder.
[DOUBLEPOST=1458858862][/DOUBLEPOST]I will be working just now to fix everything up, hold on to your horses men!
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They are, it uses Oxides new lang system.
Messages are in Oxide/Lang
