NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,126 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. I'm getting a "Unsupported decaying entity detected" message for all sorts of different items. Scrolling through these forums, there appear to be multiple different fixes but they all look quite old / out of date. What's the solution?
     
  2. What version of NoDecay do you use now? It seems that you just using outdated version.
     
    Last edited by a moderator: May 27, 2016
  3. I've redownloaded it every single time someone has suggested that its an outdated version and it doesn't fix it
    [DOUBLEPOST=1464381176][/DOUBLEPOST]using this one
     

    Attached Files:

  4. 1.0.4? Its from Aug 7, 2015. Of course it doesn't work properly.
    Why don't you try last version?
     
  5. Okay, thanks for the information!
     
  6. What are you want from stashes? To decay like other deployables or to not decay at all?
     
  7. How can I set to only decay buildings after 24h if you dont open any door?
     
  8. This plugin doesn't change the decay delay time, only the decay damage scale. The only way to have a 24h delay that i'm aware of is to upgrade everything to Armored.

    Ref: Decay - Rust Wiki
     
  9. Hi there.

    Many times on different resources I have seen a questions about decay of small stashes.

    I can't find any official information about decay of small stashes. As it seems for me, stashes not decay at all. They are just disappearing about 3 non active days. This plugin do not see "decay damage" applied to such entities like stashes.

    But for now I want to ask a community - what are you want from them?

    As it seems, I found a way to stop disappearing of stashes at all or create a custom decay of stashes without "decay delay" for specified count of hours.

    Please give me a response for this question.

    p.s. maybe creating of stashes decay is better to do as an independent plugin

    p.p.s. sorry for my bad english. hope you can understand my post
     
  10. I dont personally use the stashes, so i have no personal preference on how i'd "want" it to work, but being in a software development background, im looking at this objectivaly.

    The first issue is that stashes do not have a concept of decay, but rather follow a "despawn" principle. So, the first step is to add configurable options to adjust the despawn delay and to disable despawning entirely.

    The next task is adding decay to stashes. However, this brings us to a big part that currently this plugin doesnt do, which is setting the delay time. The question being "what should be the delay time before decay starts to occur?". The best answer would probably be to default it to 3 days, like the despawning, and make it configurable. But for consistency sake, you open it up for people to want the delay time configurable on everything.

    Another question would be the default damage scale. Same as Twigs or Wood maybe? And of course, making the scale configurable like the plugin is already designed to do.

    Hope this viewpoint helps. I guess the question for you is "how far do you as the developer want to take it"?. As far as making a separate plugin, thats more for your sanity. As a user, one plugin with a config file is sufficient enough for me personally. I suppose making a separate "NoDespawn" or "NoDelay" plugin makes some sense, but adding those features into NoDecay, making them configurable, and turning them off by default would be just as simple for a user i think.
     
  11. How can I make it so everything decays at a vanilla rate but twig will also decay in 2 hours without being upgraded?
     
  12. There is no way to avoid twig's decay-delay: +6 hours.
     
  13. @Piarb
    I want every entity at vanilla decay and twig should decay faster. How can I make that?
     
  14. This stops decay if you want vanilla rates then dont use any plugin for decay
     
  15. But on vanilla twig does not decay...
     
  16. Are you want to decay every twig blocks even if they are using in active bases? If so - you can look at TwigsDecay for Rust | Oxide
     
  17. Don't play on vanilla, so would not know
     
  18. Yes correct, thanks.
     
  19. Hello! Can you fix tool cupboard decay ? And sleeping bag, metal barricade... too.
     
  20. Fixed many days ago. Just update your version.