I'm getting a "Unsupported decaying entity detected" message for all sorts of different items. Scrolling through these forums, there appear to be multiple different fixes but they all look quite old / out of date. What's the solution?

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,126 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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Last edited by a moderator: May 27, 2016
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I've redownloaded it every single time someone has suggested that its an outdated version and it doesn't fix it
[DOUBLEPOST=1464381176][/DOUBLEPOST]using this oneAttached Files:
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Why don't you try last version? -
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How can I set to only decay buildings after 24h if you dont open any door?
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Ref: Decay - Rust Wiki -
Hi there.
Many times on different resources I have seen a questions about decay of small stashes.
I can't find any official information about decay of small stashes. As it seems for me, stashes not decay at all. They are just disappearing about 3 non active days. This plugin do not see "decay damage" applied to such entities like stashes.
But for now I want to ask a community - what are you want from them?
As it seems, I found a way to stop disappearing of stashes at all or create a custom decay of stashes without "decay delay" for specified count of hours.
Please give me a response for this question.
p.s. maybe creating of stashes decay is better to do as an independent plugin
p.p.s. sorry for my bad english. hope you can understand my post -
I dont personally use the stashes, so i have no personal preference on how i'd "want" it to work, but being in a software development background, im looking at this objectivaly.
The first issue is that stashes do not have a concept of decay, but rather follow a "despawn" principle. So, the first step is to add configurable options to adjust the despawn delay and to disable despawning entirely.
The next task is adding decay to stashes. However, this brings us to a big part that currently this plugin doesnt do, which is setting the delay time. The question being "what should be the delay time before decay starts to occur?". The best answer would probably be to default it to 3 days, like the despawning, and make it configurable. But for consistency sake, you open it up for people to want the delay time configurable on everything.
Another question would be the default damage scale. Same as Twigs or Wood maybe? And of course, making the scale configurable like the plugin is already designed to do.
Hope this viewpoint helps. I guess the question for you is "how far do you as the developer want to take it"?. As far as making a separate plugin, thats more for your sanity. As a user, one plugin with a config file is sufficient enough for me personally. I suppose making a separate "NoDespawn" or "NoDelay" plugin makes some sense, but adding those features into NoDecay, making them configurable, and turning them off by default would be just as simple for a user i think. -
How can I make it so everything decays at a vanilla rate but twig will also decay in 2 hours without being upgraded?
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@Piarb
I want every entity at vanilla decay and twig should decay faster. How can I make that? -
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But on vanilla twig does not decay...
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Hello! Can you fix tool cupboard decay ? And sleeping bag, metal barricade... too.
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