NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,126 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. você vai fazer uma nova atualização do plug -in para atualizar ontem? porque NoDecay não está em execução no meu servidor: /
    [DOUBLEPOST=1464963417][/DOUBLEPOST]you will make a new update of the plug -in to update yesterday? because NoDecay is not running on my server
     
  2. If you want to run NoDecay on your server you must download NoDecay plugin and install it to your server.
     
  3. Sorry guys, dumb question. If stone is set to zero, does that mean it will decay fast or not at all? Once I dropped the plugin into the folder, random foundations started decaying quickly.

    Should I set to 0.0015 or 15 to slow the decay down to nearly nothing? I don't want anything to decay.
     
  4. It strange to hear this. NoDecay works perfectly on my test server right now.
    Default configuration nullifies all damage on all items except twigs.
    Zero multiplier value in config means no decay at all.
     
  5. I need to know:

    If I set "stoneMultiplier": 1.0,
    -> Is it vanilla decay rate or how does it work?

    Does opening doors reset decay from this plugin?
     
  6. 1. Yes, multiplier = 1.0 - vanilla decay
    2. Yes, opening doors resets decay-timer. This plugin only scales decay damage then entity is already decaying.
     
  7. Piarb updated NoDecay with a new update entry:

    1.0.11

     
  8. I recommend to delete your old config before update. Just because of some config values became unsupported.
    Also please report about syntax mistakes in overview/descriptions. I'm want to learn write in english properly.

    For those who wanted small stashes no decay I decided to move it to separate plugin (because of another principle of stashes dying & not to spend additional resources for different wishes):

    StashControl for Rust | Oxide
    StashControl.jpg
     
    Last edited by a moderator: Jun 10, 2016
  9. how can I set it so Decay start with doors have not been opened for 24 hours?
     
  10. How do I make it so Decay starts if doors have not been opened within 24hours mate?
     
  11. NoDecay works like you want to. It just scales decay damage when item is start decaying after decay_delay. Opening doors resets decay_delay.
    But if you want to set decay_delay for all structures types equal to 24h - NoDecay can't help. Decay_delay is read-only parameter in Rust.
     
  12. my server is giving me an error stating ** [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author** any help please?
     
  13. What version of plugin do you use?
     
  14. So I believe this crashed my server

    00:02 [Info] [NoDecay] Unsupported decaying entity detected: refinery_small_deployed.prefab --- please notify author
    00:52 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 2958557.7937 ms to execute.

    How can I prevent this other than not using it.
     
  15. is it possible that only foundations with wood and stone got a decay ?
     
  16. I don't see any existing plugin that can apply decay only for foundations. But it has a solution if you want to make your own plugin for this.
    [DOUBLEPOST=1466629078][/DOUBLEPOST]
    What version of plugin do you use?
     
  17. Was the latest, resolved the issue by using Decay.scale 0 and using a purge plugin <3
     
  18. I think you are wrong. Because this error was fixed 2 weeks ago. Immediately after 114 devblog.