
NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,121 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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[NoDecay] Unsupported decaying entity detected: reactivetarget_deployed.prefab --- please notify author
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Wulf Community Admin
@Deicide666ra, did you want to let someone take this over? -
and remove the decay of the high walls?
[DOUBLEPOST=1460394360][/DOUBLEPOST]as I can eliminate the delay of the high stone walls? -
Wulf Community Admin
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Hello all, my Question is what would be a good setting for having some decay but not as fast as in vanila ? I understand twig foundations is on 1 and that is normal decay. So 0 is no decay ? what happens if put a 2 or a 3 ?
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well yes but would that put less decay ?
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So, does anyone know the math to make everything decay in 24 hours?
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Try to start investigation from this suggestion:
Twigs
6 Hour Delay
6 Hour Duration
Wood
12 Hour Delay
24 Hour Duration
Stone
18 Hour Delay
48 Hour Duration
Sheet Metal
18 Hour Delay
72 Hour Duration
Armored
24 hour Delay
120 hour Duration
p.s. someone correct me, if its out of date -
Hi, Till Now I was using the other plugin (TwigsDecay) for using decay, sadly that plugin doesnt co-op with Zone Manager (if some zone haves rulle "nodecay true") it is still getting decayed so the zone is worthless with this rulle. Anyway my Question is, is this plugin respecting Zone Manager or it will be the same and actually Zone Manager is only blocking RUST decay by default?
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Omg man i freaking love you
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(02:39:59) | [Oxide] 02:40 [Info] [NoDecay] Unsupported decaying entity detected: survivalfishtrap.deployed.prefab --- please notify author
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Attached Files:
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[Oxide] 00:39 [Info] [NoDecay] Unsupported decaying entity detected: survivalfishtrap.deployed.prefab --- please notify author
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Wulf Community Admin