NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,121 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. Use the download from Pirab above that works!
     
  2. [NoDecay] Unsupported decaying entity detected: reactivetarget_deployed.prefab --- please notify author
     
  3. Wulf

    Wulf Community Admin

    There should be a fixed version on the previous page.

    @Deicide666ra, did you want to let someone take this over?
     
  4. and remove the decay of the high walls?
    [DOUBLEPOST=1460394360][/DOUBLEPOST]as I can eliminate the delay of the high stone walls?
     
  5. NoDecay | Page 14 | Oxide
     
  6. Wulf

    Wulf Community Admin

    Wulf updated NoDecay with a new update entry:

    1.0.9

     
  7. Hello all, my Question is what would be a good setting for having some decay but not as fast as in vanila ? I understand twig foundations is on 1 and that is normal decay. So 0 is no decay ? what happens if put a 2 or a 3 ?
     
  8. Do you hear about floating-point numbers? Like 0.2 or 0.5?
     
  9. well yes but would that put less decay ?
     
  10. Exactly!
     
  11. FTM

    FTM

    So, does anyone know the math to make everything decay in 24 hours?
     
  12. It's very difficult to calculate because decay has time-delay + time-duration.
    Try to start investigation from this suggestion:
    Twigs
    6 Hour Delay
    6 Hour Duration
    Wood
    12 Hour Delay
    24 Hour Duration
    Stone
    18 Hour Delay
    48 Hour Duration
    Sheet Metal
    18 Hour Delay
    72 Hour Duration
    Armored
    24 hour Delay
    120 hour Duration
    p.s. someone correct me, if its out of date
     
  13. Hi, Till Now I was using the other plugin (TwigsDecay) for using decay, sadly that plugin doesnt co-op with Zone Manager (if some zone haves rulle "nodecay true") it is still getting decayed so the zone is worthless with this rulle. Anyway my Question is, is this plugin respecting Zone Manager or it will be the same and actually Zone Manager is only blocking RUST decay by default?
     
  14. Omg man i freaking love you
     
  15. (02:39:59) | [Oxide] 02:40 [Info] [NoDecay] Unsupported decaying entity detected: survivalfishtrap.deployed.prefab --- please notify author
     
  16. Literally the last problem I have too, this wipe. I wish I knew how to add the item. For this item decay.scale "0" doesn't work either.
     
  17. try this:
     

    Attached Files:

  18. [Oxide] 00:39 [Info] [NoDecay] Unsupported decaying entity detected: survivalfishtrap.deployed.prefab --- please notify author
     
  19. Wulf

    Wulf Community Admin

    Try the above attachment.