yeah, all our tall walls are falling to pieces. I set the decay to 0, we'll see if they get worse. All were down to 90!

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,114 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
-
Getting an error, "Unsupported decaying entity detected: wall.external.high.wood.prefab --- please notify author"
-
This plugin is working fine for me, not too sure what you guys are complaining about.
Make sure your server is updated to the most recent rust update and the most recent oxide, and the most recent version of this plugin! -
-
this plugin is no longer doing its job, a update can fix this but for now it wont do much.
However with zero decay you will most likely start lagging if you got enough people on the server. -
This doesn't look like a fix to me.. He only commented out the Error that is Output.
Code://else //Puts($"Unsupported decaying entity detected: {entity.LookupShortPrefabName()} --- please notify author"); }
Code:[Oxide] 8:41 PM [Info] [NoDecay] Decay (high stone wall) before: 1.358558 after: 0
Disclaimer: I am not a prominent Plugin Creator, I am currently studying C++ and this was something seemingly easy to fix.Attached Files:
Last edited by a moderator: Feb 23, 2016 -
-
Everything ells works accept the external high wall... When ever you get the chance. please Fixthanks!
-
I have stopped support for all my plugins as it is. I will post Scaro's version when I get comfirmation it fixes the issue, or any version that actually works. If anyone wants to take it over officially we can probably talk to wolf.
-
-
if...
== "gates.external.high.wood.prefab"
== "wall.external.high.stone.prefab"
== "wall.external.high.wood.prefab" ??
Instead of using var "c_highStoneWallMultiplier"??
Just little mistake or some other reason? -
Edit: After re-reading that post I think when I was working on it I was a little bit tired and went a little bit lazy and since my Wood/Stone decay are both zero it didn't strike me to fix it. -
-
-
Yea my Version stops High Wall Decay.
-
Hello! I've got those messages in console: (just a part of the spamming...)
Code:Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.wood.prefab --- please notify author [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.wood.prefab --- please notify author
Last edited by a moderator: Feb 26, 2016 -
Thanks so much for the fix. will be testing it today
-
@Tungsram There is a Unofficial Fix that I created that fixes that problem. In my previous posts.
-
@Scaro, thank you, all working fine!
-
How often does it do decay?
-
[Info] [NoDecay] Unsupported decaying entity detected: reactivetarget_deployed.prefab --- please notify author