NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,114 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. yeah, all our tall walls are falling to pieces. I set the decay to 0, we'll see if they get worse. All were down to 90!
     
  2. Getting an error, "Unsupported decaying entity detected: wall.external.high.wood.prefab --- please notify author"
     
  3. This plugin is working fine for me, not too sure what you guys are complaining about.

    Make sure your server is updated to the most recent rust update and the most recent oxide, and the most recent version of this plugin!
     
  4. High external walls are falling apart on my server as well.
    I'm sure it's all up-to-date. I even reinstalled it all to be sure. Yet my external walls are still falling apart.
     
  5. you and others need to set decay.scale 0
    this plugin is no longer doing its job, a update can fix this but for now it wont do much.
    However with zero decay you will most likely start lagging if you got enough people on the server.
     
  6. This doesn't look like a fix to me.. He only commented out the Error that is Output.

    Code:
                    //else
                        //Puts($"Unsupported decaying entity detected: {entity.LookupShortPrefabName()} --- please notify author");
                }
    Walls will still decay to my knowledge.

    Code:
    [Oxide] 8:41 PM [Info] [NoDecay] Decay (high stone wall) before: 1.358558 after: 0
    I seemed to have made a bugfix, It does not display the wood walls decay rate and being set to 0, But I assume it is fixed along with the stone walls.

    Disclaimer: I am not a prominent Plugin Creator, I am currently studying C++ and this was something seemingly easy to fix.
     

    Attached Files:

    Last edited by a moderator: Feb 23, 2016


  7. Everything ells works accept the external high wall... When ever you get the chance. please Fix :) thanks!
     
  8. I have stopped support for all my plugins as it is. I will post Scaro's version when I get comfirmation it fixes the issue, or any version that actually works. If anyone wants to take it over officially we can probably talk to wolf.
     
  9. I left a couple of high wooden walls and high stone walls on my server to test it they decay overnight. Neither of them was decaying, The only problem is that it doesn't output the wood walls being decaying with the configs debug.
     
  10. Why are you using the same var "c_highWoodWallMultiplier" in cases
    if...
    == "gates.external.high.wood.prefab"
    == "wall.external.high.stone.prefab"
    == "wall.external.high.wood.prefab" ??
    Instead of using var "c_highStoneWallMultiplier"??

    Just little mistake or some other reason?
     
  11. Little mistake. I am not a very great programmer. Took me some time to figure out what was going on and how everything works. I only made it so I could use the plugin on my server and it worked and just shared it, It isn't perfect but it works.

    Edit: After re-reading that post I think when I was working on it I was a little bit tired and went a little bit lazy and since my Wood/Stone decay are both zero it didn't strike me to fix it.
     
  12. With this yours modified on degradation of the outer high walls is solved?
     
  13. Confirm. As for me, no high wall decay with @Scaro version.
     
  14. Yea my Version stops High Wall Decay.
     
  15. Hello! I've got those messages in console: (just a part of the spamming...)
    Code:
    Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author
    [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author
    [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author
    [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.wood.prefab --- please notify author
    [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author
    [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.stone.prefab --- please notify author
    [Oxide] 9:38 AM [Info] [NoDecay] Unsupported decaying entity detected: wall.external.high.wood.prefab --- please notify author
     
    Last edited by a moderator: Feb 26, 2016
  16. Thanks so much for the fix. will be testing it today
     
  17. @Tungsram There is a Unofficial Fix that I created that fixes that problem. In my previous posts.
     
  18. @Scaro, thank you, all working fine!
     
  19. How often does it do decay?
     
  20. [Info] [NoDecay] Unsupported decaying entity detected: reactivetarget_deployed.prefab --- please notify author