The fix is working as well! Wall are no more decaying.
But i got this error: [NoDecay] Unsupported decaying entity detected: mining.pumpjack.prefab --- please notify author
Can i myself edit the config for the pumpjack? Or the plugin, easiely?

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,114 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
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I´m admin. I can do all!
no, u cant build it normaly. I can deploy it with the build plugin.
I set a pumpjack to every lootspot, for everyman to use. But its decaying. -
But hope I can help you. Try my fix. And reply how it works please.
Also I hope it can help with "[Info] [NoDecay] Unsupported decaying entity detected: reactivetarget_deployed.prefab --- please notify author"Attached Files:
Last edited by a moderator: Mar 8, 2016 -
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Include your fix also the version of scaro? NoDecay | Page 13 | Oxide
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1) NoDecay 1.0.7
2) fixed Scaro code for high walls
3) new config var for "reactive target" and fix for reactive targets decaying
4) fix for your pumpjacks decaying -
Seems working, thank u
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/deploy "mining.pumpjack" -
i have no decay mod on my server, it works but high external walls seem to be only ones decaying.
i have construction config and high walls health set back to 2k. -
due to an update from FP. The plugin will need to be updated before it will work properly again.
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No decay is broken, go to get support on it and find fixed no decay file .
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It so hard to read just the last page of forum?
NoDecay | Page 14 | Oxide -
How can i disable decay of high external stone gate ?
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Fixed version:
Attached Files:
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its working right?
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Some of my players were saying this is not working but i downloaded the one from Piarb and its working fine
thanks man!!
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DECAY ISN'T WORKING AT ALL