NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,121 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. The above attachment works! Thanks. I guess it's 1.10 time, lol.
     
    Last edited by a moderator: May 7, 2016
  2. Wulf

    Wulf Community Admin

    Did you want to take over the plugin? ;)
     
  3. @Wolf Sorry, man. With the respect for all your work. But I closed my server 1 week ago. And don't going to proceed with Rust. Thank you for your great work. Good luck.
     
  4. Wulf

    Wulf Community Admin

    Well, not my plugin, I haven't really done anything to it yet. You updated it a few times, which is why I asked.
     
  5. You seem to be the boss around here. I suggest for now, to limit support questions, that you just put his update as the official 1.10 update.
    It's hard for new people to find it in the thread, and it seems that decide dude decided to do something else too. LOL pun intended.
     
  6. Unsupported decaying entity detected: survivalfishtrap.deployed.prefab --- please notify author
    [DOUBLEPOST=1463170999][/DOUBLEPOST]If this is unsupported, please let me know. I will take care of it.
     
  7. Wulf

    Wulf Community Admin

    There's a version posted on the previous page that works.
     
  8. Thanks
     
  9. Hello, Could someone give me a fix for the Water purifier
     
  10. Not that I can fix it, but what's wrong with it? I have had one deployed since Thursday, and it hasn't decayed. I only used it for like 20 minutes over a fire, but it didn't decay then either. It only purified 499ml though out of 2000ml of salt water, but it seems to work and it does not decay.
    You can type decay.scale 0 in console if it is decaying, but I'm not getting an unsupported decaying entity error from the plugin for the water purifier.
     
  11. Thanks i am going to give it a go! :)
     
  12. Can we get an update for this to include the sleeping bags and tool cupboards? Thanks!
     
  13. I would love this too.
     
  14. I'm going to make next fixed version. But now I need to wait for decay-delay for new decaying entities to collect debug info.
     
  15. [NoDecay] Unsupported decaying entity detected: survivalfishtrap.deployed.prefab --- please notify author
    :)
     
  16. [Oxide] 08:54 [Info] [NoDecay] Unsupported decaying entity detected: survivalfishtrap.deployed.prefab --- please notify author
     
  17. Page 15 post #298 has fix for Survival Fish Trap. (EDITED)
     
    Last edited by a moderator: May 20, 2016
  18. Code:
    [Oxide] 21:54 [Info] [NoDecay] Unsupported decaying entity detected: barricade.wood.prefab --- please notify author
    [Oxide] 21:54 [Info] [NoDecay] Unsupported decaying entity detected: barricade.concrete.prefab --- please notify author
    [Oxide] 21:54 [Info] [NoDecay] Unsupported decaying entity detected: barricade.stone.prefab --- please notify author
    [Oxide] 21:54 [Info] [NoDecay] Unsupported decaying entity detected: beartrap.prefab --- please notify author
    [Oxide] 21:54 [Info] [NoDecay] Unsupported decaying entity detected: barricade.concrete.prefab --- please notify author
    [Oxide] 21:54 [Info] [NoDecay] Unsupported decaying entity detected: sleepingbag_leather_deployed.prefab --- please notify author
     
  19. Wulf

    Wulf Community Admin

    Are you using the version posted above?
     
  20. Yes, I used plugin from forum page 16
     
    Last edited by a moderator: May 20, 2016