NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,110 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. Is this plugin still working? I got debug to rcon enabled but im not seeing any output from the plugin
     
  2. Weird? I have no reason to believe it's not working, got it on my server and I haven't seen decay since it's been up. You sure it's loaded? Check with oxide.plugins
     
  3. Got it solved..somehow decay.scale got switch to 0 (bad news)
    [DOUBLEPOST=1449862848][/DOUBLEPOST]Seems like only campfires are being modified ..i triple checked my config file, i even set the scale to 4 ...in 2 hours only campfires are being dealt with..and i got a ton of structures in my server (300,000)
    [DOUBLEPOST=1449862933][/DOUBLEPOST]I wonder if this is bugged for buildingblocks : if (!hitInfo.damageTypes.Has(Rust.DamageType.Decay)) return;
     
  4. I got players on my server reporting decay is happening after recent update.
     
  5. You got this plugin loaded? and are the reports consistent with your config?
    [DOUBLEPOST=1449884546,1449866258][/DOUBLEPOST]I got debug to rcon on..so far all day all im getting is campfire messages...this normal? almost 400,000 entities..i should surely be seeing other stuff other than campfire decay debug messages?
     
  6. Post your config? I just run everything at 0 except twig and twig is decaying fine on my end. It's not a very complex plugin, not sure how it could go wrong.
     
  7. {
    "Debug": {
    "outputToRcon": true
    },
    "Mutipliers": {
    "armoredMultiplier": 1.5,
    "campfireMultiplier": 2,
    "highStoneWallMultiplier": 1,
    "highWoodWallMultiplier": 1,
    "sheetMultiplier": 0.2,
    "stoneMultiplier": 0.2,
    "twigMultiplier": 0.5,
    "woodMultiplier": 0.3
    }
    }

    What i find weird again..is no output rcon for nothing other than the campfire.
     
  8. I'm seeing some decay as well. Usually, it happens to large stone doors and large stone walls. The debug output from the plugin is correctly showing 0 damage being applied, so I suspect this is due to a change in Rust or an issue in Oxide.
     
  9. i havent seen decay debug output other than campfire..i own 2 servers with 100+ and rcon console going all the time, i have not seen it in 3 days..
    [DOUBLEPOST=1449959162][/DOUBLEPOST]i unloaded the plugin for now until this gets settled, i am aware the first oxide oxide release in this last update has issues with the takedamage hook, but they updated it and i am up to date..still nothing.
     
  10. Since the last update the plugin doesn't seem to work for me. I've reinstalled it and will have to see if that has fixed it..
     
  11. I'll do some testing tonight.
     
  12. since last update the high external stone walls and doorwalls get damage by decay. everyone is reporting this to me. what can i do? decay is all set to 0, only twig is 1.0......what to do?
     
  13. +1 to above issue
     
  14. So does 0.0 mean no decay then? I am offline sometimes for quite some time and dont want my buildings to decay. Thanks.
     
  15. Yes 0.0 means no decay.
     
  16. still got this error...
    when debug enabled, only campfire is an output to the rcon...
    please fix it :(
     
  17. I also have been unable to get this plugin to work. When booting server I see the message from Oxide that it successfully loaded the plugin, and in the plugin's config I have the default values, which should negate decay on anything besides twig. However, I can confirm that all my high externals and stone foundations are decaying at the regular rate.
     
  18. This one does work TwigsDecay for Rust | Oxide
     
  19. nice plugin
     
    Last edited by a moderator: Dec 21, 2015