Is this plugin still working? I got debug to rcon enabled but im not seeing any output from the plugin

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,110 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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Got it solved..somehow decay.scale got switch to 0 (bad news)
[DOUBLEPOST=1449862848][/DOUBLEPOST]Seems like only campfires are being modified ..i triple checked my config file, i even set the scale to 4 ...in 2 hours only campfires are being dealt with..and i got a ton of structures in my server (300,000)
[DOUBLEPOST=1449862933][/DOUBLEPOST]I wonder if this is bugged for buildingblocks : if (!hitInfo.damageTypes.Has(Rust.DamageType.Decay)) return; -
I got players on my server reporting decay is happening after recent update.
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[DOUBLEPOST=1449884546,1449866258][/DOUBLEPOST]I got debug to rcon on..so far all day all im getting is campfire messages...this normal? almost 400,000 entities..i should surely be seeing other stuff other than campfire decay debug messages? -
Post your config? I just run everything at 0 except twig and twig is decaying fine on my end. It's not a very complex plugin, not sure how it could go wrong.
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{
"Debug": {
"outputToRcon": true
},
"Mutipliers": {
"armoredMultiplier": 1.5,
"campfireMultiplier": 2,
"highStoneWallMultiplier": 1,
"highWoodWallMultiplier": 1,
"sheetMultiplier": 0.2,
"stoneMultiplier": 0.2,
"twigMultiplier": 0.5,
"woodMultiplier": 0.3
}
}
What i find weird again..is no output rcon for nothing other than the campfire. -
I'm seeing some decay as well. Usually, it happens to large stone doors and large stone walls. The debug output from the plugin is correctly showing 0 damage being applied, so I suspect this is due to a change in Rust or an issue in Oxide.
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i havent seen decay debug output other than campfire..i own 2 servers with 100+ and rcon console going all the time, i have not seen it in 3 days..
[DOUBLEPOST=1449959162][/DOUBLEPOST]i unloaded the plugin for now until this gets settled, i am aware the first oxide oxide release in this last update has issues with the takedamage hook, but they updated it and i am up to date..still nothing. -
Since the last update the plugin doesn't seem to work for me. I've reinstalled it and will have to see if that has fixed it..
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I'll do some testing tonight.
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since last update the high external stone walls and doorwalls get damage by decay. everyone is reporting this to me. what can i do? decay is all set to 0, only twig is 1.0......what to do?
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So does 0.0 mean no decay then? I am offline sometimes for quite some time and dont want my buildings to decay. Thanks.
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Yes 0.0 means no decay.
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when debug enabled, only campfire is an output to the rcon...
please fix it -
I also have been unable to get this plugin to work. When booting server I see the message from Oxide that it successfully loaded the plugin, and in the plugin's config I have the default values, which should negate decay on anything besides twig. However, I can confirm that all my high externals and stone foundations are decaying at the regular rate.
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