The version I posted last night handles them (with the same setting as wood/stone walls). Did you mean you want separate values for them?

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,105 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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Separate options for High walls/gates would be excellent.
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I have a question.
I have noticed on my modded server that signs and other wooden framed pictures have been decaying.
are they linked to the wood wall rate or not implemented yet?
Please help -
As far was I know signs do not decay. The plugin issues a warning in RCON when decay is detected on an unsupported entity.
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[Oxide] 5:12 PM [Warning] CallHook 'OnEntityTakeDamage' on plugin 'NoDecay v1.0.7' took: 586ms
FYI, this is new with the last update. Never had these in the past. Thanks for updating the mod dude! -
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[DOUBLEPOST=1447557952][/DOUBLEPOST] -
Got an new error! [Oxide] 5:46 AM [Info] [NoDecay] Unsupported decaying entity detected: mining.pumpjack.prefab --- please notify author
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Weird, I'll update tonight.
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Code:
(14:30:33) | [Oxide] 2:30 PM [Info] [NoDecay] Unsupported decaying entity detected: campfire.prefab --- please notify author
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[DOUBLEPOST=1448301092,1448142508][/DOUBLEPOST] -
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Okay, i'll try it. After check i write here my results. Thx
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Signs and paintings are also decaying on my server.
Last edited by a moderator: Nov 25, 2015